‘Quality though practice’

Thursday, January 31, 2008

Testing FAQ

This is a real test do you what to X factor

 

 

Testing FAQ

 

1. What is black box/white box testing?
 
Black-box and white-box are test design methods.  Black-box test design treats the system as a “black-box”, so it doesn’t explicitly use knowledge of the internal structure.  Black-box test design is usually described as focusing on testing functional requirements.  Synonyms for black-box include:  behavioral, functional, opaque-box, and closed-box.  White-box test design allows one to peek inside the “box”, and it focuses specifically on using internal knowledge of the software to guide the selection of test data.  Synonyms for white-box include: structural, glass-box and clear-box.
 
While black-box and white-box are terms that are still in popular use, many people prefer the terms "behavioral" and "structural".  Behavioral test design is slightly different from black-box test design because the use of internal knowledge isn't strictly forbidden, but it's still discouraged.  In practice, it hasn't proven useful to use a single test design method.  One has to use a mixture of different methods so that they aren't hindered by the limitations of a particular one.  Some call this "gray-box" or "translucent-box" test design, but others wish we'd stop talking about boxes altogether.
 
It is important to understand that these methods are used during the test design phase, and their influence is hard to see in the tests once they're implemented.  Note that any level of testing (unit testing, system testing, etc.) can use any test design methods.  Unit testing is usually associated with structural test design, but this is because testers usually don't have well-defined requirements at the unit level to validate.
 
2. What are unit, component and integration testing?
 
Note that the definitions of unit, component, integration, and     integration testing are recursive:
 
Unit.  The smallest compliable component.  A unit typically is the work of one programmer (At least in principle).  As defined, it does not include any called sub-components (for procedural languages) or communicating components in general.
 
Unit Testing:  in unit testing called components (or communicating components) are replaced with stubs, simulators, or trusted components.  Calling components are replaced with drivers or trusted super-components. The unit is tested in isolation.
 
component: a unit is a component. The integration of one or more components is a component.
 
Note:  The reason for "one or more" as contrasted to "Two or more" is to allow for components that call themselves recursively.
 
component testing: same as unit testing except that all stubs and simulators are replaced with the real thing.
 
Two components (actually one or more) are said to be integrated when:
 
            a. They have been compiled, linked, and loaded together.
            b. They have successfully passed the integration tests at the interface between them.
 
Thus, components A and B are integrated to create a new, larger, component (A,B).  Note that this does not conflict with the idea of incremental integration—it just means that A is a big component and B, the component added, is a small one.
 
Integration testing: carrying out integration tests.
 
Integration tests (After Leung and White) for procedural languages. This is easily generalized for OO languages by using the equivalent constructs for message passing.  In the following, the word "call" is to be understood in the most general sense of a data flow and is not restricted to just formal subroutine calls and returns – for example, passage of data through global data structures and/or the use of pointers.
 
    Let A and B be two components in which A calls B.
    Let Ta be the component level tests of A
    Let Tb be the component level tests of B
    Tab    The tests in A's suite that cause A to call B.
    Tbsa  The tests in B's suite for which it is possible to sensitize A -- the inputs    
     are to A, not B.
    Tbsa + Tab == the integration test suite (+ = union).
 
Note: Sensitize is a technical term.  It means inputs that will cause a routine to go down a specified path.  The inputs are to A.  Not every input to A will cause A to traverse a path in which B is called.  Tbsa is the set of tests which do cause A to follow a path in which B is called.  The outcome of the test of B may or may not be affected.
 
There have been variations on these definitions, but the key point is that it is pretty darn formal and there's a goodly hunk of testing theory, especially as concerns integration testing, OO testing, and regression testing, based on them.
 
As to the difference between integration testing and system testing. System testing specifically goes after behaviors and bugs that are properties of the entire system as distinct from properties attributable to components (unless, of course, the component in question is the entire system).  Examples of system testing issues:
    Resource loss bugs, throughput bugs, performance, security, recovery,
    Transaction synchronization bugs (often misnamed "timing bugs").
 
3. What's the difference between load and stress testing ?
 
One of the most common, but unfortunate misuse of terminology is treating “load testing” and “stress testing” as synonymous.   The consequence of this ignorant semantic abuse is usually that the system is neither properly “load tested” nor subjected to a meaningful  stress test.
 
Stress testing is subjecting a system to an unreasonable load while denying it the resources (e.g., RAM, disc, mips, interrupts, etc.) needed to process that load.  The idea is to stress a system to the breaking point in order to find bugs that will make that break  potentially harmful.  The system is not expected to process the overload without adequate resources, but to behave (e.g., fail) in a decent manner (e.g., not corrupting or losing data).  Bugs and failure modes discovered under stress testing may or  may not be repaired depending on the application, the failure mode, consequences, etc. The load (incoming transaction stream) in stress testing is often deliberately distorted so as to force the system into resource depletion.
 
Load testing is subjecting a system to a statistically representative (usually) load.  The two main reasons for using such loads is in support of software reliability testing and in performance testing.  The term "load testing" by itself is too vague and imprecise to warrant use. For example, do you mean representative load," "overload," "high load," etc.  In performance testing, load is
varied from a minimum (zero) to the maximum level the system can sustain without running out of resources or having, transactions >suffer (application-specific) excessive delay.
 
 A third use of the term is as a test whose objective is to determine the maximum sustainable load the system can handle. In this usage, "load testing" is merely testing at the highest transaction arrival rate in performance testing.
 
4. What's the difference between QA and testing?
 
QA is more a preventive thing, ensuring quality in the company and therefore the product rather than just testing the product for software bugs?
 
       TESTING means "quality control"
       QUALITY CONTROL measures the quality of a product
       QUALITY ASSURANCE measures the quality of processes used  to create a 
       quality product.
 
5. What is the best tester to developer ratio?
 
Reported tester: developer ratios range from 10:1 to 1:10.
 
There's no simple answer. It depends on so many things, Amount of reused code, number and type of interfaces, platform, quality goals, etc.
 
It also can depend on the development model.  The more specs, the less  testers.  The roles can play a big part also.  Does QA own beta?  Do you include process auditors or planning activities?
 
These figures can all vary very widely depending on how you define "tester" and "developer".  In some organizations, a "tester" is anyone who happens to be testing software at the time -- such as their own.  In other organizations, a "tester" is only a member of an independent test group.
 
It is better to ask about the test labor content than it is to ask about the tester/developer ratio.  The test labor content, across most applications is generally accepted as 50%, when people do honest accounting.  For life-critical software, this can go up to 80%.
 
6. What is Software Quality Assurance?
 
Software QA involves the entire software development PROCESS - monitoring and improving the process, making sure that any agreed-upon standards and procedures are followed, and ensuring that problems are found and dealt with. It is oriented to 'prevention'. 

7. What is Software Testing?

Testing involves operation of a system or application under controlled conditions and evaluating the results (eg, 'if the user is in interface A of the application while using hardware B, and does C, then D should happen'). The controlled conditions should include both normal and abnormal conditions. Testing should intentionally attempt to make things go wrong to determine if things happen when they shouldn't or things don't happen when they should. It is oriented to 'detection'.

Organizations vary considerably in how they assign responsibility for QA and testing. Sometimes they're the combined responsibility of one group or individual. Also common are project teams that include a mix of testers and developers who work closely together, with overall QA processes monitored by project managers. It will depend on what best fits an organization's size and business structure.

8. What are some recent major computer system failures caused by Software bugs?

Ø     In March of 2002 it was reported that software bugs in Britain's national tax system resulted in more than 100,000 erroneous tax overcharges. The problem was partly attibuted to the difficulty of testing the integration of multiple systems.

Ø     A newspaper columnist reported in July 2001 that a serious flaw was found in off-the-shelf software that had long been used in systems for tracking certain U.S. nuclear materials. The same software had been recently donated to another country to be used in tracking their own nuclear materials, and it was not until scientists in that country discovered the problem, and shared the information, that U.S. officials became aware of the problems.

Ø     According to newspaper stories in mid-2001, a major systems development contractor was fired and sued over problems with a large retirement plan management system. According to the reports, the client claimed that system deliveries were late, the software had excessive defects, and it caused other systems to crash.

Ø     In January of 2001 newspapers reported that a major European railroad was hit by the aftereffects of the Y2K bug. The company found that many of their newer trains would not run due to their inability to recognize the date '31/12/2000'; the trains were started by altering the control system's date settings.

Ø     News reports in September of 2000 told of a software vendor settling a lawsuit with a large mortgage lender; the vendor had reportedly delivered an online mortgage processing system that did not meet specifications, was delivered late, and didn't work.

Ø     In early 2000, major problems were reported with a new computer system in a large suburban U.S. public school district with 100,000+ students; problems included 10,000 erroneous report cards and students left stranded by failed class registration systems; the district's CIO was fired. The school district decided to reinstate it's original 25-year old system for at least a year until the bugs were worked out of the new system by the software vendors.

Ø     In October of 1999 the $125 million NASA Mars Climate Orbiter spacecraft was believed to be lost in space due to a simple data conversion error. It was determined that spacecraft software used certain data in English units that should have been in metric units. Among other tasks, the orbiter was to serve as a communications relay for the Mars Polar Lander mission, which failed for unknown reasons in December 1999. Several investigating panels were convened to determine the process failures that allowed the error to go undetected.

Ø     Bugs in software supporting a large commercial high-speed data network affected 70,000 business customers over a period of 8 days in August of 1999. Among those affected was the electronic trading system of the largest U.S. futures exchange, which was shut down for most of a week as a result of the outages.

Ø     In April of 1999 a software bug caused the failure of a $1.2 billion military satellite launch, the costliest unmanned accident in the history of Cape Canaveral launches. The failure was the latest in a string of launch failures, triggering a complete military and industry review of U.S. space launch programs, including software integration and testing processes. Congressional oversight hearings were requested.

Ø     A small town in Illinois received an unusually large monthly electric bill of $7 million in March of 1999. This was about 700 times larger than its normal bill. It turned out to be due to bugs in new software that had been purchased by the local power company to deal with Y2K software issues.

Ø     In early 1999 a major computer game company recalled all copies of a popular new product due to software problems. The company made a public apology for releasing a product before it was ready.

Ø     The computer system of a major online U.S. stock trading service failed during trading hours several times over a period of days in February of 1999 according to nationwide news reports. The problem was reportedly due to bugs in a software upgrade intended to speed online trade confirmations.

Ø     In April of 1998 a major U.S. data communications network failed for 24 hours, crippling a large part of some U.S. credit card transaction authorization systems as well as other large U.S. bank, retail, and government data systems. The cause was eventually traced to a software bug.

Ø     January 1998 news reports told of software problems at a major U.S. telecommunications company that resulted in no charges for long distance calls for a month for 400,000 customers. The problem went undetected until customers called up with questions about their bills.

Ø     In November of 1997 the stock of a major health industry company dropped 60% due to reports of failures in computer billing systems, problems with a large database conversion, and inadequate software testing. It was reported that more than $100,000,000 in receivables had to be written off and that multi-million dollar fines were levied on the company by government agencies.

Ø     A retail store chain filed suit in August of 1997 against a transaction processing system vendor (not a credit card company) due to the software's inability to handle credit cards with year 2000 expiration dates.

Ø     In August of 1997 one of the leading consumer credit reporting companies reportedly shut down their new public web site after less than two days of operation due to software problems. The new site allowed web site visitors instant access, for a small fee, to their personal credit reports. However, a number of initial users ended up viewing each others' reports instead of their own, resulting in irate customers and nationwide publicity. The problem was attributed to "...unexpectedly high demand from consumers and faulty software that routed the files to the wrong computers."

Ø     In November of 1996, newspapers reported that software bugs caused the 411 telephone information system of one of the U.S. RBOC's to fail for most of a day. Most of the 2000 operators had to search through phone books instead of using their 13,000,000-listing database. The bugs were introduced by new software modifications and the problem software had been installed on both the production and backup systems. A spokesman for the software vendor reportedly stated that 'It had nothing to do with the integrity of the software. It was human error.'

Ø     On June 4 1996 the first flight of the European Space Agency's new Ariane 5 rocket failed shortly after launching, resulting in an estimated uninsured loss of a half billion dollars. It was reportedly due to the lack of exception handling of a floating-point error in a conversion from a 64-bit integer to a 16-bit signed integer.

Ø     Software bugs caused the bank accounts of 823 customers of a major U.S. bank to be credited with $924,844,208.32 each in May of 1996, according to newspaper reports. The American Bankers Association claimed it was the largest such error in banking history. A bank spokesman said the programming errors were corrected and all funds were recovered.

Ø     Software bugs in a Soviet early-warning monitoring system nearly brought on nuclear war in 1983, according to news reports in early 1999. The software was supposed to filter out false missile detections caused by Soviet satellites picking up sunlight reflections off cloud-tops, but failed to do so. Disaster was averted when a Soviet commander, based on a what he said was a '...funny feeling in my gut', decided the apparent missile attack was a false alarm. The filtering software code was rewritten.

9. Why is it often hard for management to get serious about quality assurance?
 
Solving problems is a high-visibility process; preventing problems is low-visibility. This is illustrated by an old parable:

In ancient China there was a family of healers, one of whom was known throughout the land and employed as a physician to a great lord. The physician was asked which of his family was the most skillful healer. He replied, 

"I tend to the sick and dying with drastic and dramatic treatments, and on occasion someone is cured and my name gets out among the lords."

"My elder brother cures sickness when it just begins to take root, and his skills are known among the local peasants and neighbors." 

"My eldest brother is able to sense the spirit of sickness and eradicate it before it takes form. His name is unknown outside our home."
 
10. Why does Software have bugs?

Ø     Miscommunication or no communication - as to specifics of what an application should or shouldn't do (the application's requirements).

Ø     Software complexity - the complexity of current software applications can be difficult to comprehend for anyone without experience in modern-day software development. Windows-type interfaces, client-server and distributed applications, data communications, enormous relational databases, and sheer size of applications have all contributed to the exponential growth in software/system complexity. And the use of object-oriented techniques can complicate instead of simplify a project unless it is well-engineered.

Ø     Programming errors - programmers, like anyone else, can make mistakes.

Ø     changing requirements - the customer may not understand the effects of changes, or may understand and request them anyway - redesign, rescheduling of engineers, effects on other projects, work already completed that may have to be redone or thrown out, hardware requirements that may be affected, etc. If there are many minor changes or any major changes, known and unknown dependencies among parts of the project are likely to interact and cause problems, and the complexity of keeping track of changes may result in errors. Enthusiasm of engineering staff may be affected. In some fast-changing business environments, continuously modified requirements may be a fact of life. In this case, management must understand the resulting risks, and QA and test engineers must adapt and plan for continuous extensive testing to keep the inevitable bugs from running out of control.

Ø     time pressures - scheduling of software projects is difficult at best, often requiring a lot of guesswork. When deadlines loom and the crunch comes, mistakes will be made.

egos - people prefer to say things like:

  'no problem'

  'piece of cake'

  'I can whip that out in a few hours'

  'it should be easy to update that old code'

 

 instead of:

  'that adds a lot of complexity and we could end up

     making a lot of mistakes'

  'we have no idea if we can do that; we'll wing it'

  'I can't estimate how long it will take, until I

     take a close look at it'

  'we can't figure out what that old spaghetti code

     did in the first place'

 

 If there are too many unrealistic 'no problem's', the  result is bugs.

Ø     poorly documented code - it's tough to maintain and modify code that is badly written or poorly documented; the result is bugs. In many organizations management provides no incentive for programmers to document their code or write clear, understandable code. In fact, it's usually the opposite: they get points mostly for quickly turning out code, and there's job security if nobody else can understand it ('if it was hard to write, it should be hard to read').

Ø     software development tools - visual tools, class libraries, compilers, scripting tools, etc. often introduce their own bugs or are poorly documented, resulting in added bugs.

11. How can new Software QA processes be introduced in an existing organization?

Ø       A lot depends on the size of the organization and the risks involved. For large organizations with high-risk (in terms of lives or property) projects, serious management buy-in is required and a formalized QA process is necessary.

Ø       Where the risk is lower, management and organizational buy-in and QA implementation may be a slower, step-at-a-time process. QA processes should be balanced with productivity so as to keep bureaucracy from getting out of hand.

Ø       For small groups or projects, a more ad-hoc process may be appropriate, depending on the type of customers and projects. A lot will depend on team leads or managers, feedback to developers, and ensuring adequate communications among customers, managers, developers, and testers.

Ø       In all cases the most value for effort will be in requirements management processes, with a goal of clear, complete, testable requirement specifications or expectations.

12. What is verification? validation?
 
Verification typically involves reviews and meetings to evaluate documents, plans, code, requirements, and specifications. This can be done with checklists, issues lists, walkthroughs, and inspection meetings. Validation typically involves actual testing and takes place after verifications are completed. The term 'IV & V' refers to Independent Verification and Validation.
 
13. What is a 'walkthrough'?
 
A 'walkthrough' is an informal meeting for evaluation or informational purposes. Little or no preparation is usually required.
 
14. What's an 'inspection'?
 
An inspection is more formalized than a 'walkthrough', typically with 3-8 people including a moderator, reader, and a recorder to take notes. The subject of the inspection is typically a document such as a requirements spec or a test plan, and the purpose is to find problems and see what's missing, not to fix anything. Attendees should prepare for this type of meeting by reading thru the document; most problems will be found during this preparation. The result of the inspection meeting should be a written report. Thorough preparation for inspections is difficult, painstaking work, but is one of the most cost effective methods of ensuring quality. Employees who are most skilled at inspections are like the 'eldest brother' in the parable in 'Why is it often hard for management to get serious about quality assurance?'. Their skill may have low visibility but they are extremely valuable to any software development organization, since bug prevention is far more cost-effective than bug detection.
 
15. What kinds of testing should be considered?

Ø     Black box testing - not based on any knowledge of internal design or code. Tests are based on requirements and functionality.

Ø     White box testing - based on knowledge of the internal logic of an application's code. Tests are based on coverage of code statements, branches, paths, conditions.

Ø     unit testing - the most 'micro' scale of testing; to test particular functions or code modules. Typically done by the programmer and not by testers, as it requires detailed knowledge of the internal program design and code. Not always easily done unless the application has a well-designed architecture with tight code; may require developing test driver modules or test harnesses.

Ø     incremental integration testing - continuous testing of an application as new functionality is added; requires that various aspects of an application's functionality be independent enough to work separately before all parts of the program are completed, or that test drivers be developed as needed; done by programmers or by testers.

Ø     integration testing - testing of combined parts of an application to determine if they function together correctly. The 'parts' can be code modules, individual applications, client and server applications on a network, etc. This type of testing is especially relevant to client/server and distributed systems.

Ø     functional testing - black-box type testing geared to functional requirements of an application; this type of testing should be done by testers. This doesn't mean that the programmers shouldn't check that their code works before releasing it (which of course applies to any stage of testing.)

Ø     system testing - black-box type testing that is based on overall requirements specifications; covers all combined parts of a system.

Ø     end-to-end testing - similar to system testing; the 'macro' end of the test scale; involves testing of a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.

Ø     sanity testing - typically an initial testing effort to determine if a new software version is performing well enough to accept it for a major testing effort. For example, if the new software is crashing systems every 5 minutes, bogging down systems to a crawl, or destroying databases, the software may not be in a 'sane' enough condition to warrant further testing in its current state.

Ø     regression testing - re-testing after fixes or modifications of the software or its environment. It can be difficult to determine how much re-testing is needed, especially near the end of the development cycle. Automated testing tools can be especially useful for this type of testing.

Ø     acceptance testing - final testing based on specifications of the end-user or customer, or based on use by end-users/customers over some limited period of time.

Ø     load testing - testing an application under heavy loads, such as testing of a web site under a range of loads to determine at what point the system's response time degrades or fails.

Ø     stress testing - term often used interchangeably with 'load' and 'performance' testing. Also used to describe such tests as system functional testing while under unusually heavy loads, heavy repetition of certain actions or inputs, input of large numerical values, large complex queries to a database system, etc.

Ø     performance testing - term often used interchangeably with 'stress' and 'load' testing. Ideally 'performance' testing (and any other 'type' of testing) is defined in requirements documentation or QA or Test Plans.

Ø     usability testing - testing for 'user-friendliness'. Clearly this is subjective, and will depend on the targeted end-user or customer. User interviews, surveys, video recording of user sessions, and other techniques can be used. Programmers and testers are usually not appropriate as usability testers.

Ø     install/uninstall testing - testing of full, partial, or upgrade install/uninstall processes.

Ø     recovery testing - testing how well a system recovers from crashes, hardware failures, or other catastrophic problems.

Ø     security testing - testing how well the system protects against unauthorized internal or external access, willful damage, etc; may require sophisticated testing techniques.

Ø     compatability testing - testing how well software performs in a particular hardware/software/operating system/network/etc. environment.

Ø     exploratory testing - often taken to mean a creative, informal software test that is not based on formal test plans or test cases; testers may be learning the software as they test it.

Ø     ad-hoc testing - similar to exploratory testing, but often taken to mean that the testers have significant understanding of the software before testing it.

Ø     user acceptance testing - determining if software is satisfactory to an end-user or customer.

Ø     comparison testing - comparing software weaknesses and strengths to competing products.

Ø     alpha testing - testing of an application when development is nearing completion; minor design changes may still be made as a result of such testing. Typically done by end-users or others, not by programmers or testers.

Ø     beta testing - testing when development and testing are essentially completed and final bugs and problems need to be found before final release. Typically done by end-users or others, not by programmers or testers.

Ø     mutation testing - a method for determining if a set of test data or test cases is useful, by deliberately introducing various code changes ('bugs') and retesting with the original test data/cases to determine if the 'bugs' are detected. Proper implementation requires large computational resources.

16. What are 5 common problems in the software development process?

Ø     poor requirements - if requirements are unclear, incomplete, too general, or not testable, there will be problems.

Ø     unrealistic schedule - if too much work is crammed in too little time, problems are inevitable.

Ø     inadequate testing - no one will know whether or not the program is any good until the customer complains or systems crash.

Ø     featuritis - requests to pile on new features after development is underway; extremely common.

Ø     miscommunication - if developers don't know what's needed or customer's have erroneous expectations, problems are guaranteed.

17. What are 5 common solutions to software development problems?

Ø     solid requirements - clear, complete, detailed, cohesive, attainable, testable requirements that are agreed to by all players. Use prototypes to help nail down requirements.

Ø     realistic schedules - allow adequate time for planning, design, testing, bug fixing, re-testing, changes, and documentation; personnel should be able to complete the project without burning out.

Ø     adequate testing - start testing early on, re-test after fixes or changes, plan for adequate time for testing and bug-fixing.

Ø     stick to initial requirements as much as possible - be prepared to defend against changes and additions once development has begun, and be prepared to explain consequences. If changes are necessary, they should be adequately reflected in related schedule changes. If possible, use rapid prototyping during the design phase so that customers can see what to expect. This will provide them a higher comfort level with their requirements decisions and minimize changes later on.

Ø     communication - require walkthroughs and inspections when appropriate; make extensive use of group communication tools - e-mail, groupware, networked bug-tracking tools and change management tools, intranet capabilities, etc.; insure that documentation is available and up-to-date - preferably electronic, not paper; promote teamwork and cooperation; use prototypes early on so that customers' expectations are clarified.

18. What is software 'quality'?
 
Quality software is reasonably bug-free, delivered on time and within budget, meets requirements and/or expectations, and is maintainable. However, quality is obviously a subjective term. It will depend on who the 'customer' is and their overall influence in the scheme of things. A wide-angle view of the 'customers' of a software development project might include end-users, customer acceptance testers, customer contract officers, customer management, the development organization's management/accountants/testers/salespeople, future software maintenance engineers, stockholders, magazine columnists, etc. Each type of 'customer' will have their own slant on 'quality' - the accounting department might define quality in terms of profits while an end-user might define quality as user-friendly and bug-free.
 
19. What is 'good code'?
 
'Good code' is code that works, is bug free, and is readable and maintainable. Some organizations have coding 'standards' that all developers are supposed to adhere to, but everyone has different ideas about what's best, or what is too many or too few rules. There are also various theories and metrics, such as McCabe Complexity metrics. It should be kept in mind that excessive use of standards and rules can stifle productivity and creativity. 'Peer reviews', 'buddy checks' code analysis tools, etc. can be used to check for problems and enforce standards. 

For C and C++ coding, here are some typical ideas to consider in setting rules/standards; these may or may not apply to a particular situation:

Ø     minimize or eliminate use of global variables.

Ø     use descriptive function and method names - use both upper and lower case, avoid abbreviations, use as many characters as necessary to be adequately descriptive (use of more than 20 characters is not out of line); be consistent in naming conventions.

Ø     use descriptive variable names - use both upper and lower case, avoid abbreviations, use as many characters as necessary to be adequately descriptive (use of more than 20 characters is not out of line); be consistent in naming conventions.

Ø     function and method sizes should be minimized; less than 100 lines of code is good, less than 50 lines is preferable.

Ø     function descriptions should be clearly spelled out in comments preceding a function's code.

Ø     organize code for readability.

Ø     use whitespace generously - vertically and horizontally

Ø     each line of code should contain 70 characters max.

Ø     one code statement per line.

Ø     coding style should be consistent throught a program (eg, use of brackets, indentations, naming conventions, etc.)

Ø     in adding comments, err on the side of too many rather than too few comments; a common rule of thumb is that there should be at least as many lines of comments (including header blocks) as lines of code.

Ø     no matter how small, an application should include documentaion of the overall program function and flow (even a few paragraphs is better than nothing); or if possible a separate flow chart and detailed program documentation.

Ø     make extensive use of error handling procedures and status and error logging.

Ø     for C++, to minimize complexity and increase maintainability, avoid too many levels of inheritance in class heirarchies (relative to the size and complexity of the application). Minimize use of multiple inheritance, and minimize use of operator overloading (note that the Java programming language eliminates multiple inheritance and operator overloading.)

Ø     for C++, keep class methods small, less than 50 lines of code per method is preferable.

Ø     for C++, make liberal use of exception handlers

20. What is 'good design'?

'Design' could refer to many things, but often refers to 'functional design' or 'internal design'. Good internal design is indicated by software code whose overall structure is clear, understandable, easily modifiable, and maintainable; is robust with sufficient error-handling and status logging capability; and works correctly when implemented. Good functional design is indicated by an application whose functionality can be traced back to customer and end-user requirements. For programs that have a user interface, it's often a good idea to assume that the end user will have little computer knowledge and may not read a user manual or even the on-line help; some common rules-of-thumb include:

Ø     the program should act in a way that least surprises the user

Ø     it should always be evident to the user what can be done next and how to exit

Ø     the program shouldn't let the users do something stupid without warning them.

21. What is SEI? CMM? ISO? IEEE? ANSI? Will it help?

Ø       SEI = 'Software Engineering Institute' at Carnegie-Mellon University; initiated by the U.S. Defense Department to help improve software development processes.

Ø       CMM = 'Capability Maturity Model', developed by the SEI. It's a model of 5 levels of organizational 'maturity' that determine effectiveness in delivering quality software. It is geared to large organizations such as large U.S. Defense Department contractors. However, many of the QA processes involved are appropriate to any organization, and if reasonably applied can be helpful. Organizations can receive CMM ratings by undergoing assessments by qualified auditors.

    Level 1 - characterized by chaos, periodic panics, and heroic

                 efforts required by individuals to successfully

                 complete projects.  Few if any processes in place;

                 successes may not be repeatable.

 

       Level 2 - software project tracking, requirements management,

                 realistic planning, and configuration management

                 processes are in place; successful practices can

                 be repeated.

 

       Level 3 - standard software development and maintenance processes

                 are integrated throughout an organization; a Software

                 Engineering Process Group is is in place to oversee

                 software processes, and training programs are used to

                 ensure understanding and compliance.

 

       Level 4 - metrics are used to track productivity, processes,

                 and products.  Project performance is predictable,

                 and quality is consistently high.

 

       Level 5 - the focus is on continouous process improvement. The

                 impact of new processes and technologies can be

                 predicted and effectively implemented when required.

 

      Perspective on CMM ratings:  During 1997-2001, 1018 organizations

      were assessed.  Of those, 27% were rated at Level 1, 39% at 2,

      23% at 3, 6% at 4, and  5% at 5.  (For ratings during the period

      1992-96, 62% were at Level 1, 23% at 2, 13% at 3, 2% at 4, and

      0.4% at 5.)  The median size of organizations was 100 software

      engineering/maintenance personnel; 32% of organizations were

      U.S. federal contractors or agencies.  For those rated at

      Level 1, the most problematical key process area was in

      Software Quality Assurance.

Ø     ISO = 'International Organisation for Standardization' - The ISO 9001:2000 standard (which replaces the previous standard of 1994) concerns quality systems that are assessed by outside auditors, and it applies to many kinds of production and manufacturing organizations, not just software. It covers documentation, design, development, production, testing, installation, servicing, and other processes. The full set of standards consists of: (a)Q9001-2000 - Quality Management Systems: Requirements; (b)Q9000-2000 - Quality Management Systems: Fundamentals and Vocabulary; (c)Q9004-2000 - Quality Management Systems: Guidelines for Performance Improvements. To be ISO 9001 certified, a third-party auditor assesses an organization, and certification is typically good for about 3 years, after which a complete reassessment is required. Note that ISO certification does not necessarily indicate quality products - it indicates only that documented processes are followed.

Ø     IEEE = 'Institute of Electrical and Electronics Engineers' - among other things, creates standards such as 'IEEE Standard for Software Test Documentation' (IEEE/ANSI Standard 829), 'IEEE Standard of Software Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard for Software Quality Assurance Plans' (IEEE/ANSI Standard 730), and others.

Ø     ANSI = 'American National Standards Institute', the primary industrial standards body in the U.S.; publishes some software-related standards in conjunction with the IEEE and ASQ (American Society for Quality).

Ø     Other software development process assessment methods besides CMM and ISO 9000 include SPICE, Trillium, TickIT. and Bootstrap.

22. What is the 'software life cycle'?

 

The life cycle begins when an application is first conceived and ends when it is no longer in use. It includes aspects such as initial concept, requirements analysis, functional design, internal design, documentation planning, test planning, coding, document preparation, integration, testing, maintenance, updates, retesting, phase-out, and other aspects.

 

23. Will automated testing tools make testing easier?

Ø     Possibly. For small projects, the time needed to learn and implement them may not be worth it. For larger projects, or on-going long-term projects they can be valuable.

Ø     A common type of automated tool is the 'record/playback' type. For example, a tester could click through all combinations of menu choices, dialog box choices, buttons, etc. in an application GUI and have them 'recorded' and the results logged by a tool. The 'recording' is typically in the form of text based on a scripting language that is interpretable by the testing tool. If new buttons are added, or some underlying code in the application is changed, etc. the application can then be retested by just 'playing back' the 'recorded' actions, and comparing the logging results to check effects of the changes. The problem with such tools is that if there are continual changes to the system being tested, the 'recordings' may have to be changed so much that it becomes very time-consuming to continuously update the scripts. Additionally, interpretation of results (screens, data, logs, etc.) can be a difficult task. Note that there are record/playback tools for text-based interfaces also, and for all types of platforms.

Ø     Other automated tools can include:

     code analyzers - monitor code complexity, adherence to

                      standards, etc.

 

     coverage analyzers - these tools check which parts of the

                      code have been exercised by a test, and may

                      be oriented to code statement coverage,

                      condition coverage, path coverage, etc.

 

     memory analyzers - such as bounds-checkers and leak detectors.

 

     load/performance test tools - for testing client/server

                      and web applications under various load

                      levels.

 

     web test tools - to check that links are valid, HTML code

                      usage is correct, client-side and

                      server-side programs work, a web site's

                      interactions are secure.

                                        

     other tools - for test case management, documentation

                      management, bug reporting, and configuration

                      management.

 

24. What makes a good test engineer?

 

A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming. Judgment skills are needed to assess high-risk areas of an application on which to focus testing efforts when time is limited.

 

25. What makes a good Software QA engineer?

 

The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed. An ability to find problems as well as to see 'what's missing' is important for inspections and reviews.

 

26. What makes a good QA or Test manager?

A good QA, test, or QA/Test(combined) manager should:

Ø     be familiar with the software development process

Ø     be able to maintain enthusiasm of their team and promote a positive atmosphere, despite what is a somewhat 'negative' process (e.g., looking for or preventing problems)

Ø     be able to promote teamwork to increase productivity

Ø     be able to promote cooperation between software, test, and QA engineers

Ø     have the diplomatic skills needed to promote improvements in QA processes

Ø     have the ability to withstand pressures and say 'no' to other managers when quality is insufficient or QA processes are not being adhered to

Ø     have people judgement skills for hiring and keeping skilled personnel

Ø     be able to communicate with technical and non-technical people, engineers, managers, and customers.

Ø     be able to run meetings and keep them focused

27. What's the role of documentation in QA?

Critical. (Note that documentation can be electronic, not necessarily paper.) QA practices should be documented such that they are repeatable. Specifications, designs, business rules, inspection reports, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. should all be documented. There should ideally be a system for easily finding and obtaining documents and determining what documentation will have a particular piece of information. Change management for documentation should be used if possible.

28. What's the big deal about 'requirements'?

One of the most reliable methods of insuring problems, or failure, in a complex software project is to have poorly documented requirements specifications. Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective). A testable requirement would be something like 'the user must enter their previously-assigned password to access the application'. Determining and organizing requirements details in a useful and efficient way can be a difficult effort; different methods are available depending on the particular project. Many books are available that describe various approaches to this task.

Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or out, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.

Organizations vary considerably in their handling of requirements specifications. Ideally, the requirements are spelled out in a document with statements such as 'The product shall.....'. 'Design' specifications should not be confused with 'requirements'; design specifications should be traceable back to the requirements.

In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.

29. What steps are needed to develop and run software tests?

The following are some of the steps to consider:

Ø     Obtain requirements, functional design, and internal design specifications and other necessary documents

Ø     Obtain budget and schedule requirements

Ø     Determine project-related personnel and their responsibilities, reporting requirements, required standards and processes (such as release processes, change processes, etc.)

Ø     Identify application's higher-risk aspects, set priorities, and determine scope and limitations of tests

Ø     Determine test approaches and methods - unit, integration, functional, system, load, usability tests, etc.

Ø     Determine test environment requirements (hardware, software, communications, etc.)

Ø     Determine testware requirements (record/playback tools, coverage analyzers, test tracking, problem/bug tracking, etc.)

Ø     Determine test input data requirements

Ø     Identify tasks, those responsible for tasks, and labor requirements

Ø     Set schedule estimates, timelines, milestones

Ø     Determine input equivalence classes, boundary value analyses, error classes

Ø     Prepare test plan document and have needed reviews/approvals

Ø     Write test cases

Ø     Have needed reviews/inspections/approvals of test cases

Ø     Prepare test environment and testware, obtain needed user manuals/reference documents/configuration guides/installation guides, set up test tracking processes, set up logging and archiving processes, set up or obtain test input data

Ø     Obtain and install software releases

Ø     Perform tests

Ø     Evaluate and report results

Ø     Track problems/bugs and fixes

Ø     Retest as needed

Ø     Maintain and update test plans, test cases, test environment, and testware through life cycle

30. What's a 'test plan'?

 

A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project:

Ø     Title

Ø     Identification of software including version/release numbers

Ø     Revision history of document including authors, dates, approvals

Ø     Table of Contents

Ø     Purpose of document, intended audience

Ø     Objective of testing effort

Ø     Software product overview

Ø     Relevant related document list, such as requirements, design documents, other test plans, etc.

Ø     Relevant standards or legal requirements

Ø     Traceability requirements

Ø     Relevant naming conventions and identifier conventions

Ø     Overall software project organization and personnel/contact-info/responsibilties

Ø     Test organization and personnel/contact-info/responsibilities

Ø     Assumptions and dependencies

Ø     Project risk analysis

Ø     Testing priorities and focus

Ø     Scope and limitations of testing

Ø     Test outline - a decomposition of the test approach by test type, feature, functionality, process, system, module, etc. as applicable

Ø     Outline of data input equivalence classes, boundary value analysis, error classes

Ø     Test environment - hardware, operating systems, other required software, data configurations, interfaces to other systems

Ø     Test environment validity analysis - differences between the test and production systems and their impact on test validity.

Ø     Test environment setup and configuration issues

Ø     Software migration processes

Ø     Software CM processes

Ø     Test data setup requirements

Ø     Database setup requirements

Ø     Outline of system-logging/error-logging/other capabilities, and tools such as screen capture software, that will be used to help describe and report bugs

Ø     Discussion of any specialized software or hardware tools that will be used by testers to help track the cause or source of bugs

Ø     Test automation - justification and overview

Ø     Test tools to be used, including versions, patches, etc.

Ø     Test script/test code maintenance processes and version control

Ø     Problem tracking and resolution - tools and processes

Ø     Project test metrics to be used

Ø     Reporting requirements and testing deliverables

Ø     Software entrance and exit criteria

Ø     Initial sanity testing period and criteria

Ø     Test suspension and restart criteria

Ø     Personnel allocation

Ø     Personnel pre-training needs

Ø     Test site/location

Ø     Outside test organizations to be utilized and their purpose, responsibilities, deliverables, contact persons, and coordination issues

Ø     Relevant proprietary, classified, security, and licensing issues.

Ø     Open issues

Ø     Appendix - glossary, acronyms, etc.

31. What's a 'test case'?

Ø     A test case is a document that describes an input, action, or event and an expected response, to determine if a feature of an application is working correctly. A test case should contain particulars such as test case identifier, test case name, objective, test conditions/setup, input data requirements, steps, and expected results.

Ø     Note that the process of developing test cases can help find problems in the requirements or design of an application, since it requires completely thinking through the operation of the application. For this reason, it's useful to prepare test cases early in the development cycle if possible.

32. What should be done after a bug is found?

The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes. A variety of commercial problem-tracking/management software tools are available. The following are items to consider in the tracking process:

Ø     Complete information such that developers can understand the bug, get an idea of it's severity, and reproduce it if necessary.

Ø     Bug identifier (number, ID, etc.)

Ø     Current bug status (e.g., 'Released for Retest', 'New', etc.)

Ø     The application name or identifier and version

Ø     The function, module, feature, object, screen, etc. where the bug occurred

Ø     Environment specifics, system, platform, relevant hardware specifics

Ø     Test case name/number/identifier

Ø     One-line bug description

Ø     Full bug description

Ø     Description of steps needed to reproduce the bug if not covered by a test case or if the developer doesn't have easy access to the test case/test script/test tool

Ø     Names and/or descriptions of file/data/messages/etc. used in test

Ø     File excerpts/error messages/log file excerpts/screen shots/test tool logs that would be helpful in finding the cause of the problem

Ø     Severity estimate (a 5-level range such as 1-5 or 'critical'-to-'low' is common)

Ø     Was the bug reproducible?

Ø     Tester name

Ø     Test date

Ø     Bug reporting date

Ø     Name of developer/group/organization the problem is assigned to

Ø     Description of problem cause

Ø     Description of fix

Ø     Code section/file/module/class/method that was fixed

Ø     Date of fix

Ø     Application version that contains the fix

Ø     Tester responsible for retest

Ø     Retest date

Ø     Retest results

Ø     Regression testing requirements

Ø     Tester responsible for regression tests

Ø     Regression testing results

A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.

 

33. What is 'configuration management'?

 

Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes.

 

34. What if the software is so buggy it can't really be tested at all?

 

The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.

 

35.  How can it be known when to stop testing?

 

This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:

Ø     Deadlines (release deadlines, testing deadlines, etc.)

Ø     Test cases completed with certain percentage passed

Ø     Test budget depleted

Ø     Coverage of code/functionality/requirements reaches a specified point

Ø     Bug rate falls below a certain level

Ø     Beta or alpha testing period ends

36. What if there isn't enough time for thorough testing?

 

Use risk analysis to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgement skills, common sense, and experience. (If warranted, formal methods are also available.) Considerations can include:

Ø     Which functionality is most important to the project's intended purpose?

Ø     Which functionality is most visible to the user?

Ø     Which functionality has the largest safety impact?

Ø     Which functionality has the largest financial impact on users?

Ø     Which aspects of the application are most important to the customer?

Ø     Which aspects of the application can be tested early in the development cycle?

Ø     Which parts of the code are most complex, and thus most subject to errors?

Ø     Which parts of the application were developed in rush or panic mode?

Ø     Which aspects of similar/related previous projects caused problems?

Ø     Which aspects of similar/related previous projects had large maintenance expenses?

Ø     Which parts of the requirements and design are unclear or poorly thought out?

Ø     What do the developers think are the highest-risk aspects of the application?

Ø     What kinds of problems would cause the worst publicity?

Ø     What kinds of problems would cause the most customer service complaints?

Ø     What kinds of tests could easily cover multiple functionalities?

Ø     Which tests will have the best high-risk-coverage to time-required ratio?

37. What can be done if requirements are changing continuously?

A common problem and a major headache.

Ø     Work with the project's stakeholders early on to understand how requirements might change so that alternate test plans and strategies can be worked out in advance, if possible.

Ø     It's helpful if the application's initial design allows for some adaptability so that later changes do not require redoing the application from scratch.

Ø     If the code is well-commented and well-documented this makes changes easier for the developers.

Ø     Use rapid prototyping whenever possible to help customers feel sure of their requirements and minimize changes.

Ø     The project's initial schedule should allow for some extra time commensurate with the possibility of changes.

Ø     Try to move new requirements to a 'Phase 2' version of an application, while using the original requirements for the 'Phase 1' version.

Ø     Negotiate to allow only easily-implemented new requirements into the project, while moving more difficult new requirements into future versions of the application.

Ø     Be sure that customers and management understand the scheduling impacts, inherent risks, and costs of significant requirements changes. Then let management or the customers (not the developers or testers) decide if the changes are warranted - after all, that's their job.

Ø     Balance the effort put into setting up automated testing with the expected effort required to re-do them to deal with changes.

Ø     Try to design some flexibility into automated test scripts.

Ø     Focus initial automated testing on application aspects that are most likely to remain unchanged.

Ø     Devote appropriate effort to risk analysis of changes to minimize regression testing needs.

Ø     Design some flexibility into test cases (this is not easily done; the best bet might be to minimize the detail in the test cases, or set up only higher-level generic-type test plans)

Ø     Focus less on detailed test plans and test cases and more on ad hoc testing (with an understanding of the added risk that this entails).

38. What if the project isn't big enough to justify extensive testing?

 

Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in 'What if there isn't enough time for thorough testing?' apply. The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.

 

39. What if the application has functionality that wasn't in the requirements?

 

It may take serious effort to determine if an application has significant unexpected or hidden functionality, and it would indicate deeper problems in the software development process. If the functionality isn't necessary to the purpose of the application, it should be removed, as it may have unknown impacts or dependencies that were not taken into account by the designer or the customer. If not removed, design information will be needed to determine added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality. If the functionality only effects areas such as minor improvements in the user interface, for example, it may not be a significant risk.

 

40. How can Software QA processes be implemented without stifling productivity?

By implementing QA processes slowly over time, using consensus to reach agreement on processes, and adjusting and experimenting as an organization grows and matures, productivity will be improved instead of stifled. Problem prevention will lessen the need for problem detection, panics and burn-out will decrease, and there will be improved focus and less wasted effort. At the same time, attempts should be made to keep processes simple and efficient, minimize paperwork, promote computer-based processes and automated tracking and reporting, minimize time required in meetings, and promote training as part of the QA process. However, no one - especially talented technical types - likes rules or bureacracy, and in the short run things may slow down a bit. A typical scenario would be that more days of planning and development will be needed, but less time will be required for late-night bug-fixing and calming of irate customers.

 

41. What if an organization is growing so fast that fixed QA processes are impossible?

This is a common problem in the software industry, especially in new technology areas. There is no easy solution in this situation, other than:

Ø     Hire good people

Ø     Management should 'ruthlessly prioritize' quality issues and maintain focus on the customer

Ø     Everyone in the organization should be clear on what 'quality' means to the customer

42. How does a client/server environment affect testing?

Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing.

 

43. How can World Wide Web sites be tested?

 

Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, TCP/IP communications, Internet connections, firewalls, applications that run in web pages (such as applets, javascript, plug-in applications), and applications that run on the server side (such as cgi scripts, database interfaces, logging applications, dynamic page generators, asp, etc.). Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols. The end result is that testing for web sites can become a major ongoing effort. Other considerations might include:

Ø     What are the expected loads on the server (e.g., number of hits per unit time?), and what kind of performance is required under such loads (such as web server response time, database query response times). What kinds of tools will be needed for performance testing (such as web load testing tools, other tools already in house that can be adapted, web robot downloading tools, etc.)?

Ø     Who is the target audience? What kind of browsers will they be using? What kind of connection speeds will they by using? Are they intra- organization (thus with likely high connection speeds and similar browsers) or Internet-wide (thus with a wide variety of connection speeds and browser types)?

Ø     What kind of performance is expected on the client side (e.g., how fast should pages appear, how fast should animations, applets, etc. load and run)?

Ø     Will down time for server and content maintenance/upgrades be allowed? how much?

Ø     What kinds of security (firewalls, encryptions, passwords, etc.) will be required and what is it expected to do? How can it be tested?

Ø     How reliable are the site's Internet connections required to be? And how does that affect backup system or redundant connection requirements and testing?

Ø     What processes will be required to manage updates to the web site's content, and what are the requirements for maintaining, tracking, and controlling page content, graphics, links, etc.?

Ø     Which HTML specification will be adhered to? How strictly? What variations will be allowed for targeted browsers?

Ø     Will there be any standards or requirements for page appearance and/or graphics throughout a site or parts of a site??

Ø     How will internal and external links be validated and updated? how often?

Ø     Can testing be done on the production system, or will a separate test system be required? How are browser caching, variations in browser option settings, dial-up connection variabilities, and real-world internet 'traffic congestion' problems to be accounted for in testing?

Ø     How extensive or customized are the server logging and reporting requirements; are they considered an integral part of the system and do they require testing?

Ø     How are cgi programs, applets, javascripts, ActiveX components, etc. to be maintained, tracked, controlled, and tested?

Ø     Pages should be 3-5 screens max unless content is tightly focused on a single topic. If larger, provide internal links within the page.

Ø     The page layouts and design elements should be consistent throughout a site, so that it's clear to the user that they're still within a site.

Ø     Pages should be as browser-independent as possible, or pages should be provided or generated based on the browser-type.

Ø     All pages should have links external to the page; there should be no dead-end pages.

Ø     The page owner, revision date, and a link to a contact person or organization should be included on each page.

44. How is testing affected by object-oriented designs?

Well-engineered object-oriented design can make it easier to trace from code to internal design to functional design to requirements. While there will be little affect on black box testing (where an understanding of the internal design of the application is unnecessary), white-box testing can be oriented to the application's objects. If the application was well-designed this can simplify test design.

45. What is Extreme Programming and what's it got to do with testing?

Extreme Programming (XP) is a software development approach for small teams on risk-prone projects with unstable requirements. It was created by Kent Beck who described the approach in his book 'Extreme Programming Explained'. Testing ('extreme testing') is a core aspect of Extreme Programming. Programmers are expected to write unit and functional test code first - before the application is developed. Test code is under source control along with the rest of the code. Customers are expected to be an integral part of the project team and to help develope scenarios for acceptance/black box testing. Acceptance tests are preferably automated, and are modified and rerun for each of the frequent development iterations. QA and test personnel are also required to be an integral part of the project team. Detailed requirements documentation is not used, and frequent re-scheduling, re-estimating, and re-prioritizing is expected.

46. Common Software Errors

Introduction

 

This document takes you through whirl-wind tour of common software errors. This is an excellent aid for software testing. It helps you to identify errors systematically and increases the efficiency of software testing and improves testing productivity. For more information, please refer Testing Computer Software, Wiley Edition.

 

Type of Errors

 

·        User Interface Errors

 

·        Error Handling

 

·        Boundary related errors

 

·        Calculation errors

 

·        Initial and Later states

·        Control flow errors

 

·        Errors in Handling or Interpreting Data

 

·        Race Conditions

 

·        Load Conditions

 

·        Hardware

 

·        Source, Version and ID Control

 

·        Testing Errors

 

Let us go through details of each kind of error.

 

User Interface Errors

 

Functionality

Sl No

Possible Error Conditions

1

Excessive Functionality

2

Inflated impression of functionality

3

Inadequacy for the task at hand

4

Missing function

5

Wrong function

6

Functionality must be created by user

7

Doesn't do what the user expects

 

Communication

Missing Information

Sl No

Possible Error Conditions

1

No on Screen instructions

2

Assuming printed documentation is already available.

3

Undocumented features

4

States that appear impossible to exit

5

No cursor

6

Failure to acknowledge input

7

Failure to show activity during long delays

8

Failure to advise when a change will take effect

9

Failure to check for the same document being opened twice

Wrong, misleading, confusing information

10

Simple factual errors

11

Spelling errors

12

Inaccurate simplifications

13

Invalid metaphors

14

Confusing feature names

15

More than one name for the same feature

16

Information overland

17

When are data saved

18

Wrong function

19

Functionality must be created by user

20

Poor external modularity

Help text and error messages

21

Inappropriate reading levels

22

Verbosity

23

Inappropriate emotional tone

24

Factual errors

25

Context errors

26

Failure to identify the source of error

27

Forbidding a resource without saying why

28

Reporting non-errors

29

Failure to highlight the part of the screen

30

Failure to clear highlighting

31

Wrong/partial string displayed

32

Message displayed for too long or not long enough

Display Layout

33

Poor aesthetics in screen layout

34

Menu Layout errors

35

Dialog box layout errors

36

Obscured Instructions

37

Misuse of flash

38

Misuse of color

39

Heavy reliance on color

40

Inconsistent with the style of the environment

41

Cannot get rid of on screen information

Output

42

Can't output certain data

43

Can't redirect output

44

Format incompatible with a follow-up process

45

Must output too little or too much

46

Can't control output layout

47

Absurd printout level of precision

48

Can't control labeling of tables or figures

49

Can't control scaling of graphs

Performance

50

Program Speed

51

User Throughput

52

Can't redirect output

53

Perceived performance

54

Slow program

55

slow echoing

56

how to reduce user throughput

57

Poor responsiveness

58

No type ahead

59

No warning that the operation takes long time

60

No progress reports

61

Problems with time-outs

62

Program pesters you

 

Program Rigidity

User tailorability

Sl No

Possible Error Conditions

1

Can't turn off case sensitivity

2

Can't tailor to hardware at hand

3

Can't change device initialization

4

Can't turn off automatic changes

5

Can't slow down/speed up scrolling

6

Can't do what you did last time

7

Failure to execute a customization commands

8

Failure to save customization commands

9

Side effects of feature changes

10

Can't turn off the noise

11

Infinite tailorability

Who is in control?

12

Unnecessary imposition of a conceptual style

13

Novice friendly, experienced hostile

14

Surplus or redundant information required

15

Unnecessary repetition of steps

16

Unnecessary limits

 

Command Structure and Rigidity

Inconsistencies

Sl No

Possible Error Conditions

1

Optimizations

2

Inconsistent syntax

3

Inconsistent command entry style

4

Inconsistent abbreviations

5

Inconsistent termination rule

6

Inconsistent command options

7

Similarly named commands

8

Inconsistent Capitalization

9

Inconsistent menu position

10

Inconsistent function key usage

11

Inconsistent error handling rules

12

Inconsistent editing rules

13

Inconsistent data saving rules

Time Wasters

14

Garden paths

15

choice can't be taken

16

Are you really, really sure

17

Obscurely or idiosyncratically named commands

Menus

18

Excessively complex menu hierarchy

19

Inadequate menu navigation options

20

Too many paths to the same place

21

You can't get there from here

22

Related commands relegated to unrelated menus

23

Unrelated commands tossed under the same menu

Command Lines

24

Forced distinction between uppercase and lowercase

25

Reversed parameters

26

Full command names are not allowed

27

Abbreviations are not allowed

28

Demands complex input on one line

29

no batch input

30

can't edit commands

Inappropriate use of key board

31

Failure to use cursor, edit, or function keys

32

Non std use of cursor and edit keys

33

non-standard use of function keys

34

Failure to filter invalid keys

35

Failure to indicate key board state changes

 

Missing Commands

State transitions

Sl No

Possible Error Conditions

1

Can't do nothing and leave

2

Can't quit mid-program

3

Can't stop mid-command

4

Can't pause

Disaster prevention

5

No backup facility

6

No undo

7

No are you sure

8

No incremental saves

Disaster prevention

9

Inconsistent menu position

10

Inconsistent function key usage

11

Inconsistent error handling rules

12

Inconsistent editing rules

13

Inconsistent data saving rules

Error handling by the user

14

No user specifiable filters

15

Awkward error correction

16

Can't include comments

17

Can't display relationships between variables

Miscellaneous

18

Inadequate privacy or security

19

Obsession with security

20

Can't hide menus

21

Doesn't support standard OS features

22

Doesn't allow long names

 

Error Handling

 

Error prevention

Sl No

Possible Error Conditions

1

Inadequate initial state validation

2

Inadequate tests of user input

3

Inadequate protection against corrupted data

4

Inadequate tests of passed parameters

5

Inadequate protection against operating system bugs

6

Inadequate protection against malicious use

7

Inadequate version control

 

Error Detection

Sl No

Possible Error Conditions

1

ignores overflow

2

ignores impossible values

3

ignores implausible values

4

ignores error flag

5

ignores hardware fault or error conditions

6

data comparison

 

Error Recovery

Sl No

Possible Error Conditions

1

automatic error detection

2

failure to report error

3

failure to set an error flag

4

where does the program go back to

5

aborting errors

6

recovery from hardware problems

7

no escape from missing disks

 

 

 

Boundary related errors

 

Sl No

Possible Error Conditions

1

Numeric boundaries

2

Equality as boundary

3

Boundaries on numerosity

4

Boundaries in space

5

Boundaries in time

6

Boundaries in loop

7

Boundaries in memory

8

Boundaries with data structure

9

Hardware related boundaries

10

Invisible boundaries

11

Mishandling of boundary case

12

Wrong boundary

13

Mishandling of cases outside boundary

 

Calculation Errors

 

Sl No

Possible Error Conditions

1

Bad Logic

2

Bad Arithmetic

3

Imprecise Calculations

4

Outdated constants

5

Calculation errors

6

Impossible parenthesis

7

Wrong order of calculations

8

Bad underlying functions

9

Overflow and Underflow

10

Truncation and Round-off error

11

Confusion about the representation of data

12

Incorrect conversion from one data representation to another

13

Wrong Formula

14

Incorrect Approximation

 

Race Conditions

 

Sl No

Possible Error Conditions

1

Races in updating data

2

Assumption that one event or task finished before another begins

3

Assumptions that one event or task has finished before another begins

4

Assumptions that input won't occur during a brief processing interval

5

Assumptions that interrupts won't occur during brief interval

6

Resource races

7

Assumptions that a person, device or process will respond quickly

8

Options out of sync during display changes

9

Tasks starts before its prerequisites are met

10

Messages cross or don't arrive in the order sent

 

Initial and Later States

 

Sl No

Possible Error Conditions

1

Failure to set data item to zero

2

Failure to initialize a loop-control variable

3

Failure to initialize a or re-initialize a pointer

4

Failure to clear a string

5

Failure to initialize a register

6

Failure to clear a flag

7

Data were supposed to be initialized elsewhere

8

Failure to re-initialize

9

Assumption that data were not re-initialized

10

Confusion between static and dynamic storage

11

Data modifications by side effect

12

Incorrect initialization

 

Control Flow Errors

 

Program runs amok

Sl No

Possible Error Conditions

1

Jumping to a routine that isn't resident

2

Re-entrance

3

Variables contains embedded command names

4

Wrong returning state assumed

5

Exception handling based exits

 

 

Return to wrong place

Sl No

Possible Error Conditions

1

Corrupted Stack

2

Stack underflow/overflow

3

GOTO rather than RETURN from sub-routine

Interrupts

Sl No

Possible Error Conditions

1

Wrong interrupt vector

2

Failure to restore or update interrupt vector

3

Invalid restart after an interrupt

4

Failure to block or un-block interrupts

 

 

 

Program Stops

Sl No

Possible Error Conditions

1

Dead crash

2

Syntax error reported at run time

3

Waiting for impossible condition or combinations of conditions

4

Wrong user or process priority

 

Error Detection

Sl No

Possible Error Conditions

1

infinite loop

2

Wrong starting value for the loop control variables

3

Accidental change of loop control variables

4

Command that do or don't belong inside the loop

5

Command that do or don't belong inside the loop

6

Improper loop nesting

 

If Then Else , Or may not

Sl No

Possible Error Conditions

1

Wrong inequalities

2

Comparison sometimes yields wrong result

3

Not equal verses equal when there are three cases

4

Testing floating point values for equality

5

confusion between inclusive and exclusive OR

6

Incorrectly negating a logical expression

7

Assignment equal instead of test equal

8

Commands being inside the THEN or ELSE clause

9

Commands that don't belong either case

10

Failure to test a flag

11

Failure to clear a flag

 

 

Multiple Cases

Sl No

Possible Error Conditions

1

Missing default

2

Wrong default

3

Missing cases

4

Overlapping cases

5

Invalid or impossible cases

6

Commands being inside the THEN or ELSE clause

7

Case should be sub-divided

 

 

 

 

 

Errors Handling or Interpreting Data

 

Problems in passing data between routines

Sl No

Possible Error Conditions

1

Parameter list variables out of order or missing

2

Data Type errors

3

Aliases and shifting interpretations of the same area of memory

4

Misunderstood data values

5

inadequate error information

6

Failure to clean up data on exception handling

7

Outdated copies of data

8

Related variable get out of synch

9

Local setting of global data

10

Global use of local variables

11

Wrong mask in bit fields

12

Wrong value from table

 

Data boundaries

Sl No

Possible Error Conditions

1

Un-terminated null strings

2

Early end of string

3

Read/Write past end of data structure or an element in it

 

Read outside the limits of message buffer

Sl No

Possible Error Conditions

1

Complier padding to word boundaries

2

value stack underflow/overflow

3

Trampling another process's code or data

 

Messaging Problems

Sl No

Possible Error Conditions

1

Messages sent to wrong process or port

2

Failure to validate an incoming message

3

Lost or out of synch messages

4

Message sent to only N of N+1 processes

 

Data Storage corruption

Sl No

Possible Error Conditions

1

Overwritten changes

2

Data entry not saved

3

Too much data for receiving process to handle

4

Overwriting a file after an error exit or user abort

 

 

Load Conditions

 

Sl No

Possible Error Conditions

1

Required resources are not available

2

No available large memory area

3

Input buffer or queue not deep enough

4

Doesn't clear item from queue, buffer or stock

5

Lost Messages

6

Performance costs

7

Race condition windows expand

8

Doesn't abbreviate under load

9

Doesn't recognize that another process abbreviates output under load

10

Low priority tasks not put off

11

Low priority tasks never done

 

Doesn't return a resource

Sl No

Possible Error Conditions

1

Doesn't indicate that it's done with a device

2

Doesn't erase old files from mass storage

3

Doesn't return unused memory

4

Wastes computer time

 

Hardware

 

Sl No

Possible Error Conditions

1

Wrong Device

2

Wrong Device Address

3

Device unavailable

4

Device returned to wrong type of pool

5

Device use forbidden to caller

6

Specifies wrong privilege level for the device

7

Noisy Channel

8

Channel goes down

9

Time-out problems

10

Wrong storage device

11

Doesn't check the directory of current disk

12

Doesn't close the file

13

Unexpected end of file

14

Disk sector bug and other length dependent errors

15

Wrong operation or instruction codes

16

Misunderstood status or return code

17

Underutilizing device intelligence

18

Paging mechanism ignored or misunderstood

19

Ignores channel throughput limits

20

Assuming device is or isn't or should be or shouldn't be initialized

21

Assumes programmable function keys are programmed correctly

Source, Version, ID Control

 

Sl No

Possible Error Conditions

1

Old bugs mysteriously re appear

2

Failure to update multiple copies of data or program files

3

No title

4

No version ID

5

Wrong version number of title screen

6

No copy right message or bad one

7

Archived source doesn't compile into a match for shipping code

8

Manufactured disks don't work or contain wrong code or data

 

Testing Errors

 

Missing bugs in the program

Sl No

Possible Error Conditions

1

Failure to notice a problem

2

You don't know what the correct test results are

3

You are bored or inattentive

4

Misreading the Screen

5

Failure to report problem

6

Failure to execute a planned test

7

Failure to use the most promising test case

8

Ignoring programmer's suggestions

 

Finding bugs that aren't in the program

Sl No

Possible Error Conditions

1

Errors in testing programs

2

Corrupted data files

3

Misinterpreted specifications or documentation

 

Poor reporting

Sl No

Possible Error Conditions

1

Illegible reports

2

Failure to make it clear how to reproduce the problem

3

Failure to say you can't reproduce the problem

4

Failure to check your report

5

Failure to report timing dependencies

6

Failure to simplify conditions

7

Concentration on trivia

8

Abusive language

 

Poor Tracking and follow-up

Sl No

Possible Error Conditions

1

Failure to provide summary report

2

Failure to re-report serious bug

3

Failure to check for unresolved problems just before release

4

Failure to verify fixes

47. Designing Unit Test Cases

 

Executive Summary

 

Producing a test specification, including the design of test cases, is the level of test design which has the highest degree of creative input. Furthermore, unit test specifications will usually be produced by a large number of staff with a wide range of experience, not just a few experts.

 

This paper provides a general process for developing unit test specifications and then describes some specific design techniques for designing unit test cases. It serves as a tutorial for developers who are new to formal testing of software, and as a reminder of some finer points for experienced software testers.

 

A. Introduction

 

The design of tests is subject to the same basic engineering principles as the design of software. Good design consists of a number of stages which progressively elaborate the design. Good test design consists of a number of stages which progressively elaborate the design of tests:

 

Ø     Test strategy;

Ø     Test planning;

Ø     Test specification;

Ø     Test procedure.

 

These four stages of test design apply to all levels of testing, from unit testing through to system testing. This paper concentrates on the specification of unit tests; i.e. the design of individual unit test cases within unit test specifications. A more detailed description of the four stages of test design can be found in the IPL paper "An Introduction to Software Testing".

 

The design of tests has to be driven by the specification of the software. For unit testing, tests are designed to verify that an individual unit implements all design decisions made in the unit's design specification. A thorough unit test specification should include positive testing, that the unit does what it is supposed to do, and also negative testing, that the unit does not do anything that it is not supposed to do.

 

Producing a test specification, including the design of test cases, is the level of test design which has the highest degree of creative input. Furthermore, unit test specifications will usually be produced by a large number of staff with a wide range of experience, not just a few experts.

 

This paper provides a general process for developing unit test specifications, and then describes some specific design techniques for designing unit test cases. It serves as a tutorial for developers who are new to formal testing of software, and as a reminder of some finer points for experienced software testers.

 

B. Developing Unit Test Specifications

 

Once a unit has been designed, the next development step is to design the unit tests. An important point here is that it is more rigorous to design the tests before the code is written. If the code was written first, it would be too tempting to test the software against what it is observed to do (which is not really testing at all), rather than against what it is specified to do.

 

A unit test specification comprises a sequence of unit test cases. Each unit test case should include four essential elements:

 

Ø     A statement of the initial state of the unit, the starting point of the test case (this is only applicable where a unit maintains state between calls);

Ø     The inputs to the unit, including the value of any external data read by the unit;

Ø     What the test case actually tests, in terms of the functionality of the unit and the analysis used in the design of the test case (for example, which decisions within the unit are tested);

Ø     The expected outcome of the test case (the expected outcome of a test case should always be defined in the test specification, prior to test execution).

 

The following subsections of this paper provide a six step general process for developing a unit test specification as a set of individual unit test cases. For each step of the process, suitable test case design techniques are suggested. (Note that these are only suggestions.  Individual circumstances may be better served by other test case design techniques). Section 3 of this paper then describes in detail a selection of techniques which can be used within this process to help design test cases.

 

B.1 Step 1 - Make it Run

 

The purpose of the first test case in any unit test specification should be to execute the unit under test in the simplest way possible. When the tests are actually executed, knowing that at least the first unit test will execute is a good confidence boost. If it will not execute, then it is preferable to have something as simple as possible as a starting point for debugging.

 

Suitable techniques:

 

- Specification derived tests

- Equivalence partitioning

 

B.2 Step 2 - Positive Testing

 

Test cases should be designed to show that the unit under test does what it is supposed to do. The test designer should walk through the relevant specifications; each test case should test one or more statements of specification. Where more than one specification is involved, it is best to make the sequence of test cases correspond to the sequence of statements in the primary specification for the unit.

 

Suitable techniques:

 

- Specification derived tests

- Equivalence partitioning

- State-transition testing

 

B.3. Step 3 - Negative Testing

 

Existing test cases should be enhanced and further test cases should be designed to show that the software does not do anything that it is not specified to do. This step depends primarily upon error guessing, relying upon the experience of the test designer to anticipate problem areas.

 

Suitable techniques:

 

- Error guessing

- Boundary value analysis

- Internal boundary value testing

- State-transition testing

 

B.4. Step 4 - Special Considerations

 

Where appropriate, test cases should be designed to address issues such as performance, safety requirements and security requirements. Particularly in the cases of safety and security, it can be convenient to give test cases special emphasis to facilitate security analysis or safety analysis and certification. Test cases already designed which address security issues or safety hazards should be identified in the unit test specification. Further test cases should then be added to the unit test specification to ensure that all security issues and safety hazards applicable to the unit will be fully addressed.

 

Suitable techniques:

 

- Specification derived tests

 

 

 

B.5. Step 5 - Coverage Tests

 

The test coverage likely to be achieved by the designed test cases should be visualised. Further test cases can then be added to the unit test specification to achieve specific test coverage objectives. Once coverage tests have been designed, the test procedure can be developed and the tests executed.

 

Suitable techniques:

 

- Branch testing

- Condition testing

- Data definition-use testing

- State-transition testing

 

B.6. Test Execution

 

A test specification designed using the above five steps should in most cases provide a thorough test for a unit. At this point the test specification can be used to develop an actual test procedure, and the test procedure used to execute the tests. For users of AdaTEST or Cantata, the test procedure will be an AdaTEST or Cantata test script.

 

Execution of the test procedure will identify errors in the unit which can be corrected and the unit re-tested. Dynamic analysis during execution of the test procedure will yield a measure of test coverage, indicating whether coverage objectives have been achieved. There is therefore a further coverage completion step in the process of designing test specifications.

 

B.7. Step 6 - Coverage Completion

 

Depending upon an organization’s standards for the specification of a unit, there may be no structural specification of processing within a unit other than the code itself. There are also likely to have been human errors made in the development of a test specification. Consequently, there may be complex decision conditions, loops and branches within the code for which coverage targets may not have been met when tests were executed. Where coverage objectives are not achieved, analysis must be conducted to determine why. Failure to achieve a coverage objective may be due to:

 

Ø     Infeasible paths or conditions - the corrective action should be to annotate the test specification to provide a detailed justification of why the path or condition is not tested. AdaTEST provides some facilities to help exclude infeasible conditions from Boolean coverage metrics.

Ø     Unreachable or redundant code - the corrective action will probably be to delete the offending code. It is easy to make mistakes in this analysis, particularly where defensive programming techniques have been used. If there is any doubt, defensive programming should not be deleted.

Ø     Insufficient test cases - test cases should be refined and further test cases added to a test specification to fill the gaps in test coverage.

 

Ideally, the coverage completion step should be conducted without looking at the actual code. However, in practice some sight of the code may be necessary in order to achieve coverage targets. It is vital that all test designers should recognize that use of the coverage completion step should be minimized. The most effective testing will come from analysis and specification, not from experimentation and over dependence upon the coverage completion step to cover for sloppy test design.

 

Suitable techniques:

 

- Branch testing

- Condition testing

- Data definition-use testing

- State-transition testing

 

B.8. General Guidance

 

Note that the first five steps in producing a test specification can be achieved:

 

Ø     Solely from design documentation;

Ø     Without looking at the actual code;

Ø     Prior to developing the actual test procedure.

 

It is usually a good idea to avoid long sequences of test cases which depend upon the outcome of preceding test cases. An error identified by a test case early in the sequence could cause secondary errors and reduce the amount of real testing achieved when the tests are executed.

 

The process of designing test cases, including executing them as "thought experiments", often identifies bugs before the software has even been built. It is not uncommon to find more bugs when designing tests than when executing tests.

 

Throughout unit test design, the primary input should be the specification documents for the unit under test. While use of actual code as an input to the test design process may be necessary in some circumstances, test designers must take care that they are not testing the code against itself. A test specification developed from the code will only prove that the code does what the code does, not that it does what it is supposed to do.

 

 

C. Test Case Design Techniques

 

The preceding section of this paper has provided a "recipe" for developing a unit test specification as a set of individual test cases. In this section a range of techniques which can be to help define test cases are described.

 

Test case design techniques can be broadly split into two main categories. Black box techniques use the interface to a unit and a description of functionality, but do not need to know how the inside of a unit is built. White box techniques make use of information about how the inside of a unit works. There are also some other techniques which do not fit into either of the above categories. Error guessing falls into this category.

 

 

The most important ingredients of any test design are experience and common sense. Test designers should not let any of the given techniques obstruct the application of experience and common sense.

 

The selection of test case design techniques described in the following subsections is by no means exhaustive. Further information on techniques for test case design can be found in "Software Testing Techniques" 2nd Edition, B Beizer,Van Nostrand Reinhold, New York 1990.

 

C.1. Specification Derived Tests

 

As the name suggests, test cases are designed by walking through the relevant specifications. Each test case should test one or more statements of specification. It is often practical to make the sequence of test cases correspond to the sequence of statements in the specification for the unit under test. For example, consider the specification for a function to calculate the square root of a real number, shown in figure 3.1.

 

There are three statements in this specification, which can be addressed by two test cases. Note that the use of Print_Line conveys structural information in the specification.

 

Test Case 1: Input 4, Return 2

 

- Exercises the first statement in the specification

("When given an input of 0 or greater, the positive square

root of the input shall be returned.").

 

Test Case 2: Input -10, Return 0, Output "Square root error - illegal negative input" using Print_Line.

 

-                          Exercises the second and third statements in the specification

 

("When given an input of less than 0, the error message

"Square root error - illegal negative input" shall be displayed

and a value of 0 returned. The library routine Print_Line shall

be used to display the error message.").

 

Specification derived test cases can provide an excellent correspondence to the sequence of statements in the specification for the unit under test, enhancing the readability and maintainability of the test specification. However, specification derived testing is a positive test case design technique. Consequently,  specification derived test cases have to be supplemented by negative test cases in order to provide a thorough unit test specification.

 

A variation of specification derived testing is to apply a similar technique to a security analysis, safety analysis, software hazard analysis, or other document which provides supplementary information to the unit's specification.

 

C.2. Equivalence Partitioning

 

Equivalence partitioning is a much more formalised method of test case design. It is based upon splitting the inputs and outputs of the software under test into a number of partitions, where the behaviour of the software is equivalent for any value within a particular partition. Data which forms partitions is not just routine parameters. Partitions can also be present in data accessed by the software, in time, in input and output sequence, and in state.

 

Equivalence partitioning assumes that all values within any individual partition are equivalent for test purposes. Test cases should therefore be designed to test one value in each partition. Consider again the square root function used in the previous example. The square root function has two input partitions and two output partitions, as shown in table 3.2.

 

 

These four partitions can be tested with two test cases:

 

Test Case 1: Input 4, Return 2

- Exercises the >=0 input partition (ii)

- Exercises the >=0 output partition (a)

 

Test Case 2: Input -10, Return 0, Output "Square root error - illegal negative input" using Print_Line.

 

- Exercises the <0 input partition (i)

- Exercises the "error" output partition (b)

 

For a function like square root, we can see that equivalence partitioning is quite simple. One test case for a positive number and a real result; and a second test case for a negative number and an error result. However, as software becomes more complex, the identification of partitions and the inter-dependencies between partitions becomes much more difficult, making it less convenient to use this technique to design test cases. Equivalence partitioning is still basically a positive test case design technique and needs to be supplemented by negative tests.

 

C.3. Boundary Value Analysis

 

Boundary value analysis uses the same analysis of partitions as equivalence partitioning. However, boundary value analysis assumes that errors are most likely to exist at the boundaries between partitions. Boundary value analysis consequently incorporates a degree of negative testing into the test design, by anticipating that errors will occur at or near the partition boundaries. Test cases are designed to exercise the software on and at either side of boundary values. Consider the two input partitions in the square root example, as illustrated by figure 3.2.

 

 

The zero or greater partition has a boundary at 0 and a boundary at the most positive real number. The less than zero partition shares the boundary at 0 and has another boundary at the most negative real number. The output has a boundary at 0, below which it cannot go.

 

Test Case 1: Input {the most negative real number}, Return 0, Output "Square root error - illegal negative input" using Print_Line

 

-Exercises the lower boundary of partition (i).

 

Test Case 2: Input {just less than 0}, Return 0, Output "Square root error - illegal

negative input" using Print_Line

 

  - Exercises the upper boundary of partition (i).

Test Case 3: Input 0, Return 0

 

- Exercises just outside the upper boundary of partition (i),

            the lower boundary of partition (ii) and the lower boundary

            of partition (a).

 

Test Case 4: Input {just greater than 0}, Return {the positive square root of the input}

 

- Exercises just inside the lower boundary of partition (ii).

 

Test Case 5: Input {the most positive real number}, Return {the positive square root of the input}

 

- Exercises the upper boundary of partition (ii) and the upper boundary of    

partition (a).

 

As for equivalence partitioning, it can become impractical to use boundary value analysis thoroughly for more complex software. Boundary value analysis can also be meaningless for non scalar data, such as enumeration values. In the example, partition (b) does not really have boundaries. For purists, boundary value analysis requires knowledge of the underlying representation of the numbers. A more pragmatic approach is to use any small values above and below each boundary and suitably big positive and negative numbers

 

C.4. State-Transition Testing

 

State transition testing is particularly useful where either the software has been designed as a state machine or the software implements a requirement that has been modelled as a state machine. Test cases are designed to test the transitions between states by creating the events which lead to transitions.

 

When used with illegal combinations of states and events, test cases for negative testing can be designed using this approach. Testing state machines is addressed in detail by the IPL paper "Testing State Machines with AdaTEST and Cantata".

 

C.5. Branch Testing

 

In branch testing, test cases are designed to exercise control flow branches or decision points in a unit. This is usually aimed at achieving a target level of Decision Coverage. Given a functional specification for a unit, a "black box" form of branch testing is to "guess" where branches may be coded and to design test cases to follow the branches. However, branch testing is really a "white box" or structural test case design technique. Given a structural specification for a unit, specifying the control flow within the unit, test cases can be designed to exercise branches. Such a structural unit specification will typically include a flowchart or PDL.

 

Returning to the square root example, a test designer could assume that there would be a branch between the processing of valid and invalid inputs, leading to the following test cases:

 

Test Case 1: Input 4, Return 2

 

- Exercises the valid input processing branch

 

Test Case 2: Input -10, Return 0, Output "Square root error - illegal negative input" using Print_Line.

 

- Exercises the invalid input processing branch

 

However, there could be many different structural implementations of the square root function. The following structural specifications are all valid implementations of the square root function, but the above test cases would only achieve decision coverage of the first and third versions of the specification.

 

 

It can be seen that branch testing works best with a structural specification for the unit. A structural unit specification will enable branch test cases to be designed to achieve decision coverage, but a purely functional unit specification could lead to coverage gaps.

 

One thing to beware of is that by concentrating upon branches, a test designer could loose sight of the overall functionality of a unit. It is important to always remember that it is the overall functionality of a unit that is important, and that branch testing is a means to an end, not an end in itself. Another consideration is that branch testing is based solely on the outcome of decisions. It makes no allowances for the complexity of the logic which leads to a decision.

 

C.6. Condition Testing

 

There are a range of test case design techniques which fall under the general title of condition testing, all of which try to allay the weaknesses of branch testing when complex logical conditions are encountered. The object of condition testing is to design test cases to show that the individual components of logical conditions and combinations of the individual components are correct.

 

Test cases are designed to test the individual elements of logical expressions, both within branch conditions and within other expressions in a unit. As for branch testing, condition testing could be used as a "black box" technique, where the test designer makes intelligent guesses about the implementation of a functional specification for a unit. However, condition testing is more suited to "white box" test design from a structural specification for a unit.

 

The test cases should be targeted at achieving a condition coverage metric, such as Modified Condition Decision Coverage (available as Boolean Operand Effectiveness in AdaTEST). The IPL paper entitled "Structural Coverage Metrics" provides more detail of condition coverage metrics.

 

To illustrate condition testing, consider the example specification for the square  root function which uses successive approximation (figure 3.3(d) - Specification 4). Suppose that the designer for the unit made a decision to limit the algorithm to a maximum of 10 iterations, on the grounds that after 10 iterations the answer would be as close as it would ever get. The PDL specification for the unit could specify an exit condition like that given in figure 3.4.

 

 

If the coverage objective is Modified Condition Decision Coverage, test cases have to prove that both error<desired accuracy and iterations=10 can independently affect the outcome of the decision.

 

Test Case 1: 10 iterations, error>desired accuracy for all iterations.

 

- Both parts of the condition are false for the first 9

iterations. On the tenth iteration, the first part of the

condition is false and the second part becomes true,

showing that the iterations=10 part of the condition can

independently affect its outcome.

 

 

Test Case 2: 2 iterations, error>=desired accuracy for the first iteration, and

error<desired accuracy for the second iteration.

 

- Both parts of the condition are false for the first iteration.

On the second iteration, the first part of the condition

becomes true and the second part remains false, showing

that the error<desired accuracy part of the condition can

independently affect its outcome.

 

Condition testing works best when a structural specification for the unit is available. It provides a thorough test of complex conditions, an area of frequent programming and design error and an area which is not addressed by branch testing. As for branch testing, it is important for test designers to beware that concentrating on conditions could distract a test designer from the overall functionality of a unit.

 

C.7. Data Definition-Use Testing

 

Data definition-use testing designs test cases to test pairs of data definitions and uses. A data definition is anywhere that the value of a data item is set, and a data use is anywhere that a data item is read or used. The objective is to create test cases which will drive execution through paths between specific definitions and uses.

 

Like decision testing and condition testing, data definition-use testing can be used in combination with a functional specification for a unit, but is better suited to use with a structural specification for a unit.

 

Consider one of the earlier PDL specifications for the square root function which sent every input to the maths co-processor and used the co-processor status to determine the validity of the result. (Figure 3.3(c) - Specification 3). The first step is to list the pairs of definitions and uses. In this specification there are a number of definition-use pairs, as shown in table 3.3.

 

 

These pairs of definitions and uses can then be used to design test cases. Two test cases are required to test all six of these definition-use pairs:

 

Test Case 1: Input 4, Return 2

-                          Tests definition-use pairs 1, 2, 5, 6

-                           

Test Case 2: Input -10, Return 0, Output "Square root error - illegal negative input" using Print_Line.

 

-                          Tests definition-use pairs 1, 2, 3, 4

 

The analysis needed to develop test cases using this design technique can also be useful for identifying problems before the tests are even executed; for example, identification of situations where data is used without having been defined. This is the sort of data flow analysis that some static analysis tool can help with. The analysis of data definition-use pairs can become very complex, even for relatively simple units. Consider what the definition-use pairs would be for the successive approximation version of square root!

 

It is possible to split data definition-use tests into two categories: uses which affect control flow (predicate uses) and uses which are purely computational. Refer to "Software Testing Techniques" 2nd Edition, B Beizer,Van Nostrand Reinhold, New York 1990, for a more detailed description of predicate and computational uses.

 

C.8. Internal Boundary Value Testing

 

In many cases, partitions and their boundaries can be identified from a functional

specification for a unit, as described under equivalence partitioning and boundary value analysis above. However, a unit may also have internal boundary values which can only be identified from a structural specification. Consider a fragment of the successive approximation version of the square root unit specification, as shown in figure 3.5 ( derived from figure 3.3(d) - Specification 4).

 

 

The calculated error can be in one of two partitions about the desired accuracy, a feature of the structural design for the unit which is not apparent from a purely functional specification. An analysis of internal boundary values yields three conditions for which test cases need to be designed.

 

Test Case 1: Error just greater than the desired accuracy

Test Case 2: Error equal to the desired accuracy

Test Case 3: Error just less than the desired accuracy

 

Internal boundary value testing can help to bring out some elusive bugs. For example, suppose "<=" had been coded instead of the specified "<". Nevertheless, internal boundary value testing is a luxury to be applied only as a final supplement to other test case design techniques.

 

C.9. Error Guessing

 

Error guessing is based mostly upon experience, with some assistance from other techniques such as boundary value analysis. Based on experience, the test designer guesses the types of errors that could occur in a particular type of software and designs test cases to uncover them. For example, if any type of resource is allocated dynamically, a good place to look for errors is in the deallocation of resources. Are all resources correctly deallocated, or are some lost as the software executes?

 

Error guessing by an experienced engineer is probably the single most effective method of designing tests which uncover bugs. A well placed error guess can show a bug which could easily be missed by many of the other test case design techniques presented in this paper. Conversely, in the wrong hands error guessing can be a waste of time.

 

To make the maximum use of available experience and to add some structure to this test case design technique, it is a good idea to build a check list of types of errors. This check list can then be used to help "guess" where errors may occur within a unit. The check list should be maintained with the benefit of experience gained in earlier unit tests, helping to improve the overall effectiveness of error guessing.

 

D. Conclusion

 

Experience has shown that a conscientious approach to unit testing will detect many bugs at a stage of the software development where they can be corrected economically. A rigorous approach to unit testing requires:

 

Ø     That the design of units is documented in a specification before coding

begins;

Ø     That unit tests are designed from the specification for the unit, also

preferably before coding begins;

Ø     That the expected outcomes of unit test cases are specified in the unit test

specification.

 

The process for developing unit test specifications presented in this paper is generic, in that it can be applied to any level of testing. Nevertheless, there will be circumstances where it has to be tailored to specific situations. Tailoring of the process and the use of test case design techniques should be documented in the overall test strategy.

 

48. LITERATURE REVIEW

2.1 Introduction

 

The purpose of this dissertation is to increase understanding of how experienced practitioners as individuals evaluate diagrammatic models in Formal Technical Review (FTR). In this research, those aspects of FTR relating to evaluation of an artifact by practitioners as individuals are referred to as Practitioner Evaluation (PE). The relevant FTR literature is reviewed for theory and research applicable to PE. However, FTR developed pragmatically without relation to underlying cognitive theory, and the literature consists primarily of case studies with a very limited number of controlled experiments.

 

Other work on the evaluation of diagrams and graphs is also reviewed for possible theoretical models that could be used in the current research. Human-Computer Interaction (HCI) is an Information Systems area that has drawn extensively on cognitive science to develop and evaluate Graphical User Interfaces (GUIs). A brief overview of cognitive-based approaches utilized in HCI is presented. One of these approaches, the Human Information Processing System model, in which the human mind is treated as an information-processing system, provides the cognitive theoretical model for this research and is discussed separately because of its importance. Work on attention and the comprehension of graphics is also briefly reviewed.

 

Two further areas are identified as necessary for the development of the research task and tools: (1) types of diagrammatic models and (2) types of software defects. Relevant work in each of these areas is briefly reviewed and, since typologies appropriate to this research were not located, appropriate typologies are developed.

 

2.2 Formal Technical Review

 

Software review as a technique to detect software defects is not new -- it has been used since the earliest days of programming. For example, Babbage and von Neumann regularly asked colleagues to examine their programs [Freedman and Weinberg 1990], and in the 1950s and 1960s, large software projects often included some type of software review [Knight and Myers 1993]. However, the first significant formalization of software review practice is generally considered to be the development by Michael Fagan [1976] of a species of FTR that he called "inspection."

 

Following Tjahjono [1996, 2], Formal Technical Review may be defined as any "evaluation technique that involves the bringing together of a group of technical [and sometimes non-technical] personnel to analyze a software artifact, typically with the goal of discovering errors or other anomalies." As such, FTR has the following distinguishing characteristics:

 

1.   Formal process.

2.   Use of groups or teams. Most FTR techniques involve real groups, but nominal groups are used as well.

3.   Review by knowledgeable individuals or practitioners.

4.   Focus on detection of defects.

 

2.2.1 Types of Formal Technical Review

 

While the focus of this research is on the individual evaluation aspects of reviews, for context several other FTR techniques are discussed as well. Among the most common forms of FTR are the following:

 

      1.Desk Checking, or reading over a program by hand while sitting at one's desk, is the oldest software review technique [Adrion et al. 1982]. Strictly speaking, desk checking is not a form of FTR since it does not involve a formal process or a group. Moreover, desk checking is generally perceived as ineffective and unproductive due to (a) its lack of discipline and (b) the general ineffectiveness of people in detecting their own errors. To correct for the second problem, programmers often swap programs and check each other's work. Since desk checking is an individual process not involving group dynamics, research in this area would be relevant but none applicable to the current research was found.

It should be noted that Humphrey [1995] has developed a review method, called Personal Review (PR), which is similar to desk checking. In PR, each programmer examines his own products to find as many defects as possible utilizing a disciplined process in conjunction with Humphrey's Personal Software Process (PSP) to improve his own work. The review strategy includes the use of checklists to guide the review process, review metrics to improve the process, and defect causal analysis to prevent the same defects from recurring in the future. The approach taken in developing the Personal Review process is an engineering one; no reference is made in Humphrey [1995] to cognitive theory.

2.   Peer Rating is a technique in which anonymous programs are evaluated in terms of their overall quality, maintainability, extensibility, usability and clarity by selected programmers who have similar backgrounds [Myers 1979]. Shneiderman [1980] suggests that peer ratings of programs are productive, enjoyable, and non-threatening experiences. The technique is often referred to as Peer Reviews [Shneiderman 1980], but some authors use the term peer reviews for generic review methods involving peers [Paulk et al 1993; Humphrey 1989].

 

3.   Walkthroughs are presentation reviews in which a review participant, usually the software author, narrates a description of the software and the other members of the review group provide feedback throughout the presentation [Freedman and Weinberg 1990; Gilb and Graham 1993]. It should be noted that the term "walkthrough" has been used in the literature variously. Some authors unite it with "structured" and treat it as a disciplined, formal review process [Myers 1979; Yourdon 1989; Adrion et al. 1982]. However, the literature generally describes walkthrough as an undisciplined process without advance preparation on the part of reviewers and with the meeting focus on education of participants [Fagan 1976].

 

4.   Round-robin Review is a evaluation process in which a copy of the review materials is made available and routed to each participant; the reviewers then write their comments/questions concerning the materials and pass the materials with comments to another reviewer and to the moderator or author eventually [Hart 1982].

 

5.   Inspection was developed by Fagan [1976, 1986] as a well-planned and well-defined group review process to detect software defects – defect repair occurs outside the scope of the process. The original Fagan Inspection (FI) is the most cited review method in the literature and is the source for a variety of similar inspection techniques [Tjahjono 1996]. Among the FI-derived techniques are Active Design Review [Parnas and Weiss 1987], Phased Inspection [Knight and Myers 1993], N-Fold Inspection [Schneider et al. 1992], and FTArm [Tjahjono 1996]. Unlike the review techniques previously discussed, inspection is often used to control the quality and productivity of the development process.

 

A Fagan Inspection consists of six well-defined phases:

 

i.    Planning. Participants are selected and the materials to be reviewed are prepared and checked for review suitability.

ii.  Overview. The author educates the participants about the review materials through a presentation.

iii. Preparation. The participants learn the materials individually.

iv. Meeting. The reader (a participant other than the author) narrates or paraphrases the review materials statement by statement, and the other participants raise issues and questions. Questions continue on a point only until an error is recognized or the item is deemed correct.

v.   Rework. The author fixes the defects identified in the meeting.

vi. Follow-up. The "corrected" products are reinspected.

 

Practitioner Evaluation is primarily associated with the Preparation phase.

 

In addition to classification by technique-type, FTR may also be classified on other dimensions, including the following:

 

A.  Small vs. Large Team Reviews. Siy [1996] classifies reviews into those conducted by small (1-4 reviewers) [Bisant and Lyle 1996] and large (more than 4 reviewers) [Fagan 1976, 1986] teams. If each reviewer depends on different expertise and experiences, a large team should allow a wider variety of defects to be detected and thus better coverage. However, a large team requires more effort due to more individuals inspecting the artifact, generally involves greater scheduling problems [Ballman and Votta 1994], and may make it more difficult for all participants to participate fully.

 

B.  No vs. Single vs. Multiple Session Reviews. The traditional Fagan Inspection provided for one session to inspect the software artifact, with the possibility of a follow-up session to inspect corrections. However, variants have been suggested.

 

Humphrey [1989] comments that three-quarters of the errors found in well-run inspections are found during preparation. Based on an economic analysis of a series of inspections at AT&T, Votta [1993] argues that inspection meetings are generally not economic and should be replaced with depositions, where the author and (optionally) the moderator meet separately with inspectors to collect their results.

 

On the other hand, some authors [Knight and Myers 1993; Schneider et al. 1992] have argued for multiple sessions, conducted either in series or parallel. Gilb and Graham [1993] do not use multiple inspection sessions but add a root cause analysis session immediately after the inspection meeting.

 

C.  Nonsystematic vs. Systematic Defect-Detection Technique Reviews. The most frequently used detection methods (ad hoc and checklist) rely on nonsystematic techniques, and reviewer responsibilities are general and not differentiated for single session reviews [Siy 1996]. However, some methods employ more prescriptive techniques, such as questionnaires [Parnas and Weiss 1987] and correctness proofs [Britcher 1988].

D.Single Site vs. Multiple Site Reviews. The traditional FTR techniques have assumed that the group-meeting component would occur face-to-face at a single site. However, with improved telecommunications, and especially with computer support (see item F below), it has become increasingly feasible to conduct even the group meeting from multiple sites.

E.   Synchronous vs. Asynchronous Reviews. The traditional FTR techniques have also assumed that the group meeting component would occur in real-time; i.e., synchronously. However, some newer techniques that eliminate the group meeting or are based on computer support utilize asynchronous reviews.

 

F.   Manual vs. Computer-supported Reviews. In recent years, several computer supported review systems have been developed [Brothers et al. 1990; Johnson and Tjahjono 1993; Gintell et al. 1993; Mashayekhi et al 1994]. The type of support varies from simple augmentation of the manual practices [Brothers et al. 1990; Gintell et al. 1993] to totally new review methods [Johnson and Tjahjono 1993].

 

2.2.2 Economic Analyses of Formal Technical Review

 

Wheeler et al. [1996], after reviewing a number of studies that support the economic benefit of FTR, conclude that inspections reduce the number of defects throughout development, cause defects to be found earlier in the development process where they are less expensive to correct, and uncover defects that would be difficult or impossible to discover by testing. They also note "these benefits are not without their costs, however. Inspections require an investment of approximately 15 percent of the total development cost early in the process [p. 11]."

In discussing overall economic effects, Wheeler et al. cite Fagan [1986] to the effect that investment in inspections has been reported to yield a 25-to-35 percent overall increase in productivity. They also reproduce a graphical analysis from Boehm [1987] that indicates inspections reduce total development cost by approximately 30%.

 

The Wheeler et al. [1996] analysis does not specify the relative value of Practitioner Evaluation to FTR, but two recent economic analyses provide indications.

 

·        Votta [1993]. After analyzing data collected from 13 traditional inspections conducted at AT&T, Votta reports that the approximately 4% increase in faults found at collection meetings (synergy) does not economically justify the development delays caused by the need to schedule meetings and the additional developer time associated with the actual meetings. He also argues that it is not cost-effective to use the collection meeting to reduce the number of items incorrectly identified as defective prior to the meeting ("false positives"). Based on these findings, he concludes that almost all inspection meetings requiring all reviewers to be present should be replaced with Depositions, which are three person meetings with only the author, moderator, and one reviewer present.

 

·        Siy [1996]. In his analysis of the factors driving inspection costs and benefits, Siy reports that changes in FTR structural elements, such as group size, number of sessions, and coordination of multiple sessions, were largely ineffective in improving the effectiveness of inspections. Instead, inputs into the process (reviewers and code units) accounted for more outcome variation than structural factors. He concludes by stating "better techniques by which reviewers detect defects, not better process structures, are the key to improving inspection effectiveness [Abstract, p. 2]." (emphasis added)

 

Votta's analysis effectively attributes most of the economic benefit of FTR to PE, and Siy's explicitly states that better PE techniques "are the key to improving inspection effectiveness." These findings, if supported by additional research, would further support the contention that a better understanding of Practitioner Evaluation is necessary.

 

2.2.3 Psychological Aspects of FTR

 

Work on the psychological aspects of FTR can be categorized into four groups.

 

1.Egoless Programming. Gerald Weinberg [1971] began the examination of psychological issues associated with software review in his work on egoless programming. According to Weinberg, programmers are often reluctant to allow their programs to be read by other programmers because the programs are often considered to be an extension of the self and errors discovered in the programs to be a challenge to one's self-image. Two implications of this theory are as follows:

i.    The ability of a programmer to find errors in his own work tends to be impaired since he tends to justify his own actions, and it is therefore more effective to have other people check his work.

 

ii.  Each programmer should detach himself from his own work. The work should be considered a public property where other people can freely criticize, and thus, improve its quality; otherwise, one tends to become defensive, and reluctant to expose one's own failures.

 

These two concepts have led to the justification of FTR groups, as well as the establishment of independent quality assurance groups that specialize in finding software defects in many software organizations [Humphrey 1989].

 

2.   Role of Management. Another psychological aspect of FTR that has been examined is the recording of data and its dissemination to management. According to Dobbins [1987], this must be done in such a way that individual programmers will not feel intimidated or threatened.

 

3.   Positive Psychological Impacts. Hart [1982] observes that reviews can make one more careful in writing programs (e.g., double checking code) in anticipation of having to present or share the programs with other participants. Thus, errors are often eliminated even before the actual review sessions.

 

4.Group Process. Most FTR methods are implemented using small groups. Therefore, several key issues from small group theory apply to FTR, such as group think (tendency to suppress dissent in the interests of group harmony), group deviants (influence by minority), and domination of the group by a single member. Other key issues include social facilitation (presence of others boosts one's performance) and social loafing (one member free rides on the group's effort) [Myers 1990]. The issue of moderator domination in inspections is also documented in the literature [Tjahjono 1996].

 

Perhaps the most interesting research from the perspective of the current study is that of Sauer et al. [2000]. This research is unusual in that it has an explicit theoretical basis and outlines a behaviorally motivated program of research into the effectiveness of software development technical reviews. The finding that most of the variation in effectiveness of software development technical reviews is the result of variations in expertise among the participants provides additional motivation for developing a solid understanding of Formal Technical Review at the individual level.

 

It should be noted that all of this work, while based on psychological theory, does not address the issue of how practitioners actually evaluate software artifacts.

 

2.3 Approaches to the Evaluation of Diagrammatic Models

 

The focus of this dissertation is the exploration of how practitioners as individuals evaluate diagrammatic models for semantic errors that would cause the resulting system not to meet the functionality, performance, security, usability, maintainability, testability or other requirements necessary to the purposes of the system [Bass et al. 1998; Boehm et al. 1978].

 

2.3.1 General Approaches

 

Information Systems is an applied discipline that traditionally adapts concepts and techniques from reference disciplines such as management, psychology, and engineering to solve information systems problems. In searching for a theoretical model that could be used in the current research, three separate approaches were explored.

 

1.   Computer Aided Design (CAD). Since CAD uses diagrams to specify the design and construction of physical entities [Yoshikawa and Warman 1987], it seemed reasonable to assume that techniques developed to evaluate CAD diagrams might be adapted for the evaluation of diagrams used to specify software systems. However, a review of the literature found relatively little literature on the evaluation of CAD diagrams, and that which was found pertained to the formal (i.e., "mathematical") evaluation of circuit designs. Discussion with William Miller of the University of South Florida Engineering faculty supported this conclusion [Miller 2000], and this approach was abandoned.

 

2.Radiological Images. While x-rays are not technically diagrams and do not specify a system, they are visual artifacts and do convey information. Therefore, it was reasoned that rules for reading radiological images might provide insights into the evaluation of software diagrammatic models. Review of the literature found nothing appropriate. More importantly, as further conceptual work was done regarding the purposes of evaluating software diagrammatic models, it became apparent that the reading of x-rays was not an appropriate analog. This approach was therefore also abandoned.

 

3.Human-Computer Interaction (HCI). In reviewing the HCI literature, the following facts were noted:

 

·        The language, concepts, and purposes of HCI are very similar to those of information systems, and it is arguable that HCI is a part of information systems. (See, for example, the Huber [1983] and Robey [1983] debate on cognitive style and DSS design.)

·        HCI is solidly rooted in psychology, a traditional information systems reference discipline.

·        Computer user-interfaces almost always have a visual component and are increasingly diagrammatic in design.

·        User-interfaces can be and are evaluated in terms of the semantic error criteria described above; i.e., defects in functionality, performance, efficiency, etc.

 

Based on these facts, a decision was made to attempt to identify an HCI evaluation technique that could be adapted for evaluation of software diagrammatic models.

 

2.3.2 Human-Computer Interaction

 

Human-computer interaction (HCI) has been defined as "the processes, dialogues . . . and actions that a user employs to interact with a computer environment [Baecker and Buxton 1987, 40]."

 

2.3.2.1 HCI Evaluation Techniques

 

Mack and Nielsen [1994] identify eight usability inspection techniques:

 

1.   Heuristic Evaluation. Heuristic evaluation is an informal method that involves having usability specialists judge whether each dialogue element conforms to established usability principles or heuristics. Nielsen, the author of the technique, recommends that evaluators go through the interface twice and notes that "[t]his two-pass approach is similar in nature to the phased inspection method for code inspection (Knight and Myers 1993) [Nielsen 1994, 29]."

 

2.   Guideline Reviews. Guideline reviews are inspections where an interface is checked for conformance with a comprehensive list of guidelines. Nielsen and Mack note that "since guideline documents contain on the order of 1,000 guidelines, guideline reviews require a high degree of expertise and are fairly rare in practice [Nielsen and Mack 1994, 5]."

 

3.   Pluralistic Walkthroughs. A pluralistic walkthrough is a meeting in which users, developers, and human factors experts step through a scenario, discussing usability issues associated with dialogue elements involved in the scenario steps.

 

4.   Consistency Inspections. Consistency inspections have designers representing multiple projects inspect an interface to see whether it consistent with other interfaces in the "family" of products.

 

5.   Standards Inspections. In a standards inspection, an expert on some interface standard checks the interface for compliance with that standard.

 

6.   Cognitive Walkthroughs. Cognitive walkthroughs use an explicitly detailed procedure to simulate a user's problem-solving process at each step in the human-computer dialog, checking to see if the simulated user's goals and memory for actions can be assumed to lead to the next correct action.

 

7.   Formal Usability Inspections. Formal usability inspections are designed to be very similar to the Fagan Inspection used in code reviews.

 

8.   Feature Inspections. In feature inspections the focus is on the functionality provided by the software system being inspected; i.e., whether the function as designed meets the needs of the intended end users.

 

These HCI evaluation techniques are clearly similar to FTR in that they involve the use of knowledgeable individuals to detect defects in a software artifact; most also involve a formal process and a group.

 

2.3.2.2 Cognitive Psychology and HCI

To assist in the design of better dialogues, HCI researchers have attempted to apply the findings of cognitive psychology since, all other factors being equal, an interface that requires less short-term memory resources or can be manipulated more quickly because fewer cognitive steps are required should be superior. The following is a brief overview of cognitive-based approaches utilized in HCI.

 

·        Human Information Processing System (HIPS). During the 1960s and 1970s, the main paradigm in cognitive psychology was to characterize humans as information processors that processed information much like a computer. While some of the assumptions of the original model proved to be overly restrictive and other approaches have become popular, updated HIPS models continue to be useful for HCI research. Given the importance of this model for this research, a more complete treatment is provided in Section 2.4.1 below.

 

·        Computational approaches also adopt the computer metaphor as a theoretical framework but conceptualize the cognitive system in terms of the goals, planning, and action involved in task performance. Tasks are analyzed not in terms of the amount of information processed in the various stages but in terms of how the system deals with new information [Preece et al. 1994].

 

·        Connectionist approaches simulate behavior through neural network or Parallel Distributed Processing (PDP) models in which cognition is represented as a web of interconnected nodes. Connectionist models have become increasingly accepted in cognitive psychology [Ashcraft 1994], and this fact has been reflected in HCI research [Preece et al. 1994].

 

·        Human Factors/Actors. Bannon [1991, 28] argues that the term human factors should be replaced with the term human actors to indicate "emphasis is placed on the person as an autonomous agent that has the capacity to regulate and coordinate his or her behavior, rather than being a simple passive element in a human-machine system." The change is supposed to facilitate focusing on the way people act in real work settings instead of viewing them as information processors.

·        Distributed Cognition. An emerging theoretical framework is distributed cognition. The goal of distributed cognition is to conceptualize cognitive activities as embodied and situated within the work context in which they occur [Hutchins 1990; Hutchins and Klausen 1992].

 

The human factors/actors and distributed cognition models are not appropriate to the current study. The connectionist models show great promise but are not yet sufficiently developed to be useful for this research. The information processor models are however appropriate and sufficiently mature; they provide the primary cognitive theoretical base for the dissertation. Computational approaches are also utilized in that the study analyzes the cognitive system in terms of the task planning involved in task performance.

 

2.4 Human Information Processing System (HIPS) Models and Related Topics

 

2.4.1 General Model

 

One of the major paradigms in cognitive science is the Human Information Processing System model. In this model, humans are characterized as information processors, in which information enters the mind, is processed in a series of ordered stages, and then exits [Preece et al. 1994]. Figure 2.1 summarizes one version of the basic model [Barber 1988].

 

 

 

Figure 2.1 Human Information Processing Stages (adapted from Barber [1988])

 

An early attempt to apply the model was Card et al.'s The Psychology of Human-Computer Interaction [1983]. In that work, the authors stated that the human mind is also an information-processing system and developed a simplified model of it that they called the Model Human Processor. Based on this model, they made predictions about the usability of various user interfaces, performed experiments, and reported their findings. The results were equivocal, and subsequent cognitive psychology research has shown that the serial stage approach to cognition of the original model is overly simplistic.

 

The original model also did not include memory and attention. Later versions do include these processes, and Cowan [1995], in his exhaustive examination of the intersection of memory and attention, discusses a number of these. Figure 2.2 summarizes a model that does include memory and attention [Barber 1988].

 

Figure 2.2 Extended Stages of the Information Processing Model (adapted from Barber [1988])

 

HIPS models, such as Anderson's ACT-R [1993], continue to be developed and are useful. Further, the information processing approach has recently been described as the primary metatheory of cognitive psychology [Ashcraft 1994].

 

2.4.2 Coping with Attention as a Limited Resource

 

One of the earliest psychological definitions of attention is that of William James [1890, vol. 1, 403-404]:

 

Everyone knows what attention is. It is the taking possession of the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration of consciousness are of its essence. It implies withdrawal from some things in order to deal more effectively with others . . . (emphasis added)

 

This appeal to intuition explicitly states that attention is a limited resource.

In reaction to the introspection methodology of James, the Behaviorist movement asserted that the study of internal representations and processes was unscientific. Since behaviorists dominated American psychological thought during the first half of the Twentieth Century, little or no work was done on attention in America during this period. In Europe, Gestalt psychology became dominant at this time and that school, while not actively hostile to attention studies, did not encourage work in the area. World War II however led to a rethinking of psychological approaches and acceptance of using the experimental techniques developed by the behaviorists to study internal states and processes [Cowan 1995].

 

An example of this rethinking is the work of Broadbent [1952] and Cherry [1953]. They used a technique to study attention in which different spoken messages are presented to a subject's two ears at the same time. Their research shows that subjects are able to attend to one message if the messages are distinguished by physical (rather than merely semantic) cues, but recall almost nothing of the nonattended channel. In 1956, Miller reviewed a series of experiments that utilized a different methodology and noted that, across many domains, subjects could keep in mind no more than about seven "chunks" simultaneously. These findings were among the first experimental evidence that attentional capacity is a limited resource.

 

More recent experimental work continues to indicate that attention is a limited resource [Cowan 1995]. Even those cognitive psychologists who have recently challenged the very concept of attention assume their "attention" analog is limited. One example of this would be Allport [1980] and Wickens [1984], who argue that the concept of attention should be replaced with the concept of multiple limited processing resources.

 

Based on an examination of the exhaustive review by Cowan [1995] of the intersection of memory and attention, the Shiffrin [1988, 739] definition appears to be representative of contemporary thought:

 

Attention has been used to refer to all those aspects of human cognition that the subject can control . . . and to all aspects of cognition having to do with limited resources or capacity, and methods of dealing with such constraints. (emphasis added)

 

Since human cognitive resources are limited, cognitively complex tasks may overload these resources and decrease the quality and/or quantity of outputs. Various approaches to measuring the cognitive complexity of tasks have been developed. In HCI, an informal view of complexity is often utilized. For example, Grant [1990, sec. 1.3] defines a complex task as “one for which there are a large number of potential practical strategies.” This definitions is not inconsistent with the measure assumed by Simon [1962] in his paper on the use of hierarchical decomposition to decrease the complexity of problem­solving.

 

Simon [1990] argues that humans develop mechanisms to enable them to deal with complex, real-life situations despite their limited cognitive resources. One such mechanism is task planning. According to Fredericksen and Breuleaux [1990], task planning is a cognitive bargain in which the time and effort spent working with an abstract, and therefore, smaller problem space during planning minimizes actual work on the task in the original, detailed problem space.

 

Earley and Perry [1987, 279] define a task plan as "a cognitively based routine for attaining a particular objective and consists of multiple steps." Newell and Simon [1972] identify planning from verbal protocols as those passages in which:

 

1.   a person is considering abstract specifications of the action/information transformations required to achieve goals;

2.   a person considers sequences of two or more such actions or transformations; and

3.   after developing the sequences, some or all of them are actually performed.

 

Two further items should be noted regarding planning:

 

1.   Not all planning is original. Successful plans learned from others or by experience may be stored in memory or externally [Newell and Simon 1972; Wood and Locke 1990]. Without the recall, modification, and use of previous plans, the development of expertise would be impossible.

 

2.   Planning is not complete before action. Both theory and analysis of verbal protocols indicate that periods of planning are interleaved with action [McDermott 1978; Newell and Simon 1972]. In other words, practitioners will often plan a response to part of a task, complete some or all of the actions specified in that plan, plan a new response incorporating information acquired during prior action period(s), complete the new actions, etc.

 

2.4.3 Application of the HIPS Model to This Research

 

In the HIPS model, the nature and amount of stimuli impact both information processing and output. This research uses a key concept of the HIPS model,

attention, in two ways:

1.                  Attention is a critical and limited resource, and when attention is overloaded, outputs decrease in quality and quantity; therefore, a meta-cognitive strategy such as task planning that minimizes attentional load should improve outputs.

2.                  Patterns are another meta-cognitive strategy for minimizing attentional load; therefore, understanding which patterns better support the cognitive processing associated with evaluation of diagrammatic models may allow individuals to be trained to use these better patterns, thus lessening their attentional load and improving their outputs.

 

2.5 Research On the Comprehension of Graphics

 

Larkin and Simon [1987] consider why diagrams can be superior to a verbal description for solving problems, and suggest the following reasons:

 

·        Diagrams can group together all information that is used together, thus avoiding large amounts of search for the elements needed to make a problem-solving inference.

·        Diagrams typically use location to group information about a single element, avoiding the need to match symbolic labels.

·        Diagrams automatically support a large number of perceptual inferences, which are extremely easy for humans.

 

As noted in Chapter 1, two of these depend on spatial patterns.

 

Winn [1994] presents an overview of how the symbol system of graphics interacts with the viewers' perceptual and cognitive processes, which is summarized in figure 2.3. In his description, the graphical symbol system consists of two elements: (1) Symbols that bear an unambiguous one-to-one relationship to objects in the domain of reference, and (2) The spatial relations of the symbols to each other. Thus, how symbols are configured spatially will affect the way viewers understand how the associated objects are related and interact. For the purposes of this dissertation, a particularly interesting finding is that biases based on reading direction (left-to-right for English) affect the interpretation of graphics.

Figure 2.3. Winn [1994] Processes Involved in the Perception and Comprehension of Graphics

 

Zhang [1997] proposes a theoretical framework for external representation based problem solving. In an experiment she conducted using a Tic-Tac-Toe board and its logical isomorphs, the results show that Tic-Tac-Toe behavior is determined by the configuration of the board. External representations are thus shown to be more than just memory aids and a representational determinism is suggested. This last point is particularly relevant to this dissertation since it states that the form of representation determines what information can be perceived in a diagram.

 

2.6 Types of Diagrammatic Models

 

Selection of diagrammatic models to be included in the research task requires an appropriate typology. Two diagrammatic model typologies were examined, Wieringa [1998] and Visible Systems [1999].

 

2.6.1 Wieringa 1998

 

Wieringa, in his discussion of graphical structures or models that may be used in software specification techniques, lists four general classes:

 

1.   Decomposition Specification Techniques. These represent the conceptual structure of data in a database system. Examples include Entity-Relationship Diagrams (ERDs) and such ERD extensions as OO class diagrams.

 

2.   Communication Specification Techniques. These show how the conceptual components interact to realize external system interactions. Examples include Dataflow Diagrams (DFDs), Context Diagrams, SADT Activity Diagrams, Object Communication Diagrams, SDL Block Diagrams, Sequence Diagrams, and Collaboration Diagrams.

 

3.   Function Specification Techniques. These specify the external functions of a system or the functions of system components. Examples Function Refinement Trees, Event-Response Specifications, and Use Case Diagrams.

 

4.   Behavior Specification Techniques. These show how functions of a system or its components are ordered in time. Examples include Process Graphs, JSD Process Structure Diagrams, Finite (and Extended Finite) State Diagrams, Mealy Machines, Moore Machines, Statecharts, and Process Dependency Diagrams.

 

2.6.2 Visible Systems

 

The methods listing in Visible Systems [1999] was examined as a representative of practitioner-oriented, CASE-tools-based typologies. Seven models are listed; of these, six are diagrammatic in nature.

 

1.   Functional Decomposition Model. Shows the business functions and the processes they support drawn in a hierarchical structure; also known as the Business Model. This type of model is of a high-level functional nature and specifically applies to functions and not to the data that those functions use. It is generally appropriate for defining the overall functioning of an enterprise, not for individual projects.

 

2.   Data Model. Shows the data entities of an application and the relationships between the entities. Entities and relationships can be selected in subsets to produce views of the data model. The diagramming technique normally used to depict graphically the data model is the Entity Relationship Diagram (ERD) and the model is sometimes referred to as the Entity-Relationship Model.

 

3.   Process Model. Shows how things occur in the organization via a sequence of processes, actions, stores, inputs and outputs. Processes are decomposed into more detail, producing a layered hierarchical structure. The diagramming technique used for process modeling in structured analysis is the Data Flow Diagram (DFD). Several notations are available for representing process modeling, with the most widely used being Yourdon/DeMarco and Gane & Sarson.

 

4.   Product Model. Shows a hierarchical, top-down design map of how the application is to be programmed, built, integrated, and tested. The modeling technique used in structured design is the structure chart. It is a tree or hierarchical diagram that defines the overall architecture of a program or system by showing the program modules and their interrelationships.

 

5.   State Transition Model (Real Time Model). Shows how objects transition to and from various states or conditions and the events or triggers that cause them to change between the different states.

 

6.   Object Class Model. Shows classes of objects, subclasses, aggregations and inheritance and defines structures and packaging of data for an application.

 

2.6.3 Evaluation of Typologies in Prior Work

 

In evaluating these two typologies for this research, two problems were noted:

 

1.Neither classification scheme includes diagrammatic representations of Graphical User Interfaces (GUIs). While such representations are not technically graphs (and thus not discussed by Wieringa) and are not listed in Visible Systems, they may be used to specify parts of a system and are therefore appropriate to this research.

2.   Wieringa's work is based on the theoretical characteristics of graphs while Visible Analyst is representative of practitioner-oriented, CASE-tool-based typologies. Neither is appropriate to the research of this dissertation since neither captures factors likely to affect the cognitive processing of practitioners in evaluating software diagrammatic models.

 

While it would be relatively easy to add diagrammatic representations of GUIs to Wieringa or Visible Analyst, it was concluded that the second problem disqualified them for the purposes of this research. Further review of several leading systems analysis and design texts [Fertuck 1995; Hoffer et al. 1998; Kendall and Kendall 1995] did not yield an appropriate typology of diagrammatic models, and it was therefore deemed necessary to develop one specifically for this dissertation.

 

2.6.4 Diagrammatic Model Typology Development

 

The first step in the development process was to consult several systems analysis and design and structured techniques texts for classification insights and to derive lists of commonly used diagrammatic models. These included Fertuck [1995], Hoffer et al. [1998], Kendall and Kendall [1995], and Martin and McClure [1985].

Martin and McClure make a major distinction between hierarchical diagrams (i.e., those having one overall node or root and which do not remerge) and mesh or network diagrams (i.e., those not having a single overall node or root or which do remerge). For the purposes of this research, this distinction is operationalized as the categorical variable hierarchical/not hierarchical.

Martin and McClure also make a major distinction between diagrams showing sequence and those that do not. Sequence usually implies temporal directionality; for this dissertation, the distinction is broadened to include the possibility of logical and other forms of directionality and is operationalized as the categorical variable directional/not directional.

 

A distinction found in all texts referenced is between data-oriented and process-oriented diagrams. Inspection of diagram types shows that the distinction is actually a data/process orientation continuum. For the purposes of this dissertation, this continuum is collapsed into the categorical variable data/hybrid/process oriented.

 

As a test of the feasibility of the classification scheme, twenty diagram types from Martin and McClure, UML diagrams from Harmon and Watson [1998], and a model of a "typical" GUI were then categorized. The results of this categorization are shown in table 2.1.

 

 

 Table 2.1 Diagrammatic Model Types

 

HIERARCHICAL

NOT HIERARCHICAL

DIRECTIONAL

NOT DIRECTIONAL

DIRECTIONAL

NOT DIRECTIONAL

DATA
I

HYBRID
II

PROCESS
III

DATA
IV

HYBRID
V

PROCESS
VI

DATA
VII

HYBRID
VIII

PROCESS
IX

DATA
X

HYBRID
XI

PROCESS
XII

 

Functional Decomposi-tion II

Functional Decomposi-tion I

 

 

 

 

Data Flow

 

Data Analysis

“Typical”
GUI

 

 

Structure Charts

 

 

 

 

 

 

Flow Charts

Entity-
Relationship

UML Use Case

 

 

HIPO
(Overview)

HIPO
(VTC)

 

 

 

 

Data Navigation

 

Inverted-L

UML Class

 

 

HIPO
(Detail)

 

 

 

 

 

UML Sequence

 

 

 

 

Warnier-Orr
(Data)

 

Warnier-Orr
(Process)

 

 

 

 

UML Collaboration

 

 

 

 

Michael Jackson Data-Structure

Michael Jackson System Network

Michael Jackson Program-Structure

 

 

 

 

UML State

 

 

 

 

 

 

Nassi-Shneiderman Charts

 

 

 

 

UML Activity

 

 

 

 

 

Action II

Action I

 

 

 

 

 

 

 

 

 

 

 

Inspection of table 2.1 shows that only seven of the twelve (2 x 2 x 3) possible categories are actually populated. Table 2.2 shows the categorization of the diagram types after collapsing unpopulated categories.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 2.2 Diagrammatic Model Types (Collapsed)

 

 

HIERARCHICAL

NOT HIERARCHICAL

DIRECTIONAL

DIRECTIONAL

NOT DIRECTIONAL

DATA
I

HYBRID
II

PROCESS
III

HYBRID
VIII

PROCESS
IX

DATA
X

HYBRID
XI

 

Functional Decomposition II

Functional Decomposi-tion I

Data Flow

 

Data Analysis

“Typical” GUI

 

Structure Charts

 

 

Flow Charts

Entity-
Relationship

UML Use Case

 

HIPO
(Overview)

HIPO
(VTC)

Data Navigation

 

Inverted-L

UML Class

 

HIPO
(Detail)

 

UML Sequence

 

 

 

Warnier-Orr
(Data)

 

Warnier-Orr
(Process)

UML Collaboration

 

 

 

Michael Jackson Data-Structure

Michael Jackson System Network

Michael Jackson Program-Structure

UML State

 

 

 

 

 

Nassi-Shneiderman Charts

UML Activity

 

 

 

 

Action II

Action I

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.7 Types of Software Defects

A semantic software defect (the focus of this research) is defined as a non-syntactic defect that causes a software artifact or resulting system not to have the functionality, performance, security, usability, maintainability, testability or other qualities necessary for the purposes of the system. In other words, software defects are defined in terms of missing qualities. Other research reviewed is not inconsistent with this approach. For example, Boehm et al. [1978] and Bass et al. [1998] develop typologies of software qualities, and the definition in Grady [1992, 122] of a defect as "any flaw in the specification, design, or implementation of a product" inherently includes software qualities. Therefore, the primary focus of the first section below is on typologies of software qualities. The second section reviews other software defect typologies, and the third section discusses the development of the typology used in this research.

 

2.7.1 Software Quality Typologies

 

An interesting early software qualities typology is the Software Quality Characteristics Tree (SQCT) of Boehm et al. [1978]. The SQCT is a hierarchical scheme in which the highest-level construct, General Utility, is determined by two second-level constructs, As-Is Utility and Maintainability, and one third-level construct, Portability. The second-level constructs are each in turn determined by three other third-level constructs, Reliability, Efficiency, and Human Engineering and Testability, Understandability, and Modifiability respectively. The third-level constructs are determined by various combinations of twelve primitive characteristics (Device Independence, Completeness, Accuracy, Consistency, Device Efficiency, Accessibility, Communicativeness, Structuredness, Self-Descriptiveness, Conciseness, Legibility, and Augmentability), which are strongly differentiated with respect to each other. 

 

 

 

 

 

The Software Quality Characteristics Tree is shown in figure 2.4.

 

 

Figure 2.4 Boehm et al. [1978] Software Quality Characteristics Tree (adapted)

 

 

The Grady [1992] software defect model is shown below in figure 2.5. It is also a hierarchical model (with the root at the bottom) that classifies defects according to origin, type, and mode. Grady describes six types of software defects that correspond to the five modes plus a residual "Other" category:

 

1.   Specifications/Requirements Defect. A mistake in the definition of the customer/target needs for a system or system component. Such mistakes can be in functional requirements, performance requirements, test requirements, development standards, and so on.

 

2.   Design Defect. A mistake in the design of a system or system component. Such mistakes can be in algorithms, control logic, data structures, database access, input/output formats, interface descriptions, and so on.

 

3.   Code Defect. A mistake in the implementation of a computer program. Such mistakes can be in product or test code, JCL, build files, and so on.

 

4.   Documentation Defect. A mistake in any non-code product material delivered to a customer. Such mistakes can be in user manuals, installation instructions, data sheets, product demos, and so on. Mistakes in requirements specification documents, design documents, or code listings are assumed to be specification defects, design defects, and coding defects, respectively.

 

5.   Environmental Support Defect. Defects that arise as a result of the system development and/or testing environment. Such mistakes can be in the build/configuration process, the development/integration tools, the testing environment, and so on.

 

6.   Other.

 

 

 

Figure 2.5 Grady [1992] Software Defect Model

Bass et al. [1998] discuss ten technical qualities of software, dividing them into those that are discernible at runtime (DR) and those not discernible at runtime (NDR). The following is a brief discussion of the software qualities in their typology:

 

1.   Functionality (DR) is the ability of the system to do the work for which it was intended; it is the basic statement of the system's capabilities, services, and behavior.

 

2.   Performance (DR) refers to the responsiveness of the system - the time required to respond to stimuli (events) or the number of events processed in some interval of time.

 

Bass et al. [1998, 79] note that "For most of the history of software engineering, performance has been the driving factor in software architecture, and this has frequently compromised the achievement of other qualities."

 

It should be noted that performance is relative to system requirements and that what would otherwise be a "defect" may be the result of increasing some other quality.

 

3.   Security (DR) is a measure of the system's ability to resist unauthorized attempts at usage and denial of service while still providing its services to legitimate users.

 

4.   Availability (DR) measures the proportion of time the system is up and running and is typically defined as

 

α = (MTF) / (MTF + MTR) ,

 

where   MTF  = mean time to failure and

MTR = mean time to repair.

 

5.   Usability (DR) is largely a function of the user interface.

 

6.   Maintainability (NDR). Bass et al. [1998] use the terms modifiability and maintainability interchangeably and define modifiability as the ability of a system to make changes quickly and cost effectively. According to them, modifications to a system can be broadly categorized as follows:

 

·        Extending or changing capabilities. This category includes corrective maintenance and extensibility.

·        Deleting unwanted capabilities.

·        Adapting to new operating environments.

·        Restructuring.

 

7.   Portability (NDR) is the ability of a system to run under different computing environments.

 

8.   Reusability (NDR) relates to the design of a system so that the system's structure or some of its components can be reused again in future applications. Bass et al. [1998, 84] note that "Reusability is actually a special case of modifiability..."

 

9.   Integrability (NDR) is the ability to make the separately developed components of the system work correctly together.

 

10. Software testability (NDR) refers to the ease with which software can be made to demonstrate its faults through (typically execution-based) testing.

 

This research uses Bass et al. [1998] as the basis for the qualities dimension of the software defects typology.

 

2.7.2 Other Defect Dimensions

 

Review of the literature yields three other dimensions for the classification of software defects.

 

2.7.2.1 Class

Class refers to whether the defect is the result of logic or other required structure's being missing (M), incorrect (I), or extra (E) [Ebenau and Strauss 1994].

 

While extra functionality may increase storage requirements or otherwise decrease efficiency, the impact on functionality is generally less severe than that caused by the other two types.

 

2.7.2.2 Severity

 

The defect severity categories generally listed are major (J), minor (N), and (sometimes) trivial (T) [Ebenau and Strauss 1994; Gilb and Graham 1993; Kelly et al. 1992].

 

A major defect is defined as one "that is expected to cause product failure, departure from specifications, or prevent further correct development of the product[Ebenau and Strauss 1994, 92]." A minor defect is defined as one "that reduces the effectiveness, or confuses a product's representation, format, or development process characteristics, but is not expected to impact the operation or further development of the product [p. 92 ]."

 

2.7.2.3 Cause

 

Humphrey [1995], following Gale [1990], lists five categories of basic defect causes:

 

1.   Education. You did not understand how to do something.

2.   Communication. You were not properly informed about something.

3.   Oversight. You omitted doing something.

4.   Transcription. You knew what to do but made a mistake in doing it.

5.   Process. Your process somehow misdirected your actions.

2.7.3 Development of the Defect Typology

 

The four dimensions discussed above produce a four-dimensional defect space. However, examination shows that dimensional simplification is appropriate.

 

1.   Defect cause cannot be determined directly from examination of software diagrammatic models.

 

2.   Defect severity is defined in terms of impact on system functionality. Given that functionality is a type of technical quality, a separate dimension would be redundant.

 

Further simplification is achieved by ignoring extra functionality defects of the class dimension. The rationale for this reduction is that, while defects associated with extra functionality may increase storage requirements or otherwise decrease efficiency, the impact on functionality is generally less severe than that caused by missing and incorrect defects.

 

Change is also necessary on the qualities dimension. Six of the Bass et al. [1998] qualities are not readily discernable from diagrammatic models and are consequently not appropriate to the typology. However, according to Boehm et al. [1978], the primitive quality Structuredness partially determines three of the six. Similarly, Fenton and Neil [2001] lists Structuredness as an internal attribute associated with the external attributes reliability (or availability), maintainability, and reusability. The six non-discernable qualities are listed below. A B indicates a Boehm quality; an F indicates a Fenton attribute.

 

·        Availability F

·        Maintainability B,F

·        Portability

·        Reusability B,F

·        Integrability

·        Testability B

 

Since Structuredness is associated with four of the six non-discernable qualities and is readily discernable from a diagrammatic model, it is substituted as a partial proxy.

 

During the early development of the research task, several subjects noted that the scope of the diagrammatic models was not consistent. From a theoretical perspective, lack of Scope Consistency is an instance of a general consistency problem. In the structured approach to IS development, data and process models are supposed to model the same system but are fundamentally separate. This separateness leads to multiple problems including lack of consistency [Repa 2001]. Consideration was given to adding the broader quality consistency to the topology, but this was rejected because (1) some subjects perceived lack of Scope Consistency to be a separate issue and (2) lack of Scope Consistency is different in that it can generally be readily discerned by comparing data and process models, while other consistency problems are apparent only after significant functional analysis. Lack of Scope Consistency would be expected to impact negatively on the integrability and maintainability of the specified system

 

The resulting matrix is a two-dimensional defect space based on quality affected and class. It should be noted that Scope Consistency and Structuredness are treated as logical variables; the quality is either present or missing. Table 2.3 shows the resulting matrix.

Table 2.3 Software Defect Matrix: Qualities vs. Class

 


            QUALITY







CLASS

Scope Consistency

Structuredness

Functionality

Performance

Security

Usability

Missing

 

 

 

 

 

 

Incorrect

 

 

 

 

 

 

 

 

 

 

 

 

 

2.7.4 Diagrammatic Model Type vs. Software Defect Type Matrix

Table 2.4 shows the matrix resulting from combining the Diagrammatic Model Type and Software Defect Type typologies.

Table 2.4 Diagrammatic Model Type vs. Software Defect Type

 

 


            QUALITY






MODEL

Scope Consistency

Structuredness

Functionality

Performance

Security

Usability

M

M

M

I

M

I

M

I

M

I

Hierarchical-
Directional-
Data (I)

W-O D1

 

 

 

 

 

 

 

 

 

 

Hierarchical-
Directional-
Hybrid (II)

StrC2

 

 

 

 

 

 

 

 

 

 

Hierarchical-
Directional-
Process (III)

W-O P3

 

 

 

 

 

 

 

 

 

 

Not Hierarchical-
Directional-
Hybrid (VIII)

DFD4

 

 

 

 

 

 

 

 

 

 

Not Hierarchical-
Directional-
Process (IX)

FlowC5

 

 

 

 

 

 

 

 

 

 

Not Hierarchical-
Not Directional-
Data (X)

ERD6

 

 

 

 

 

 

 

 

 

 

Not Hierarchical-
Not Directional-
Hybrid (XI)

GUI7

 

 

 

 

 

 

 

 

 

 

 

NOTES

M = missing

I   = incorrect

 

Typical Diagram for Each Category

 

1  = Warnier-Orr (Data) Diagram

2  = Structure Chart

3  = Warnier-Orr (Process) Diagram

4  = Data Flow Diagram

5  = Flow Chart

6  = Entity-Relationship Diagram

7  = “Typical” GUI

 

2.8 Summary and Conclusions

 

Prior theory and research that might inform the dissertation are reviewed. A large body of research exists concerning Formal Technical Review, but review of this work shows that it is not based on theory and therefore cannot inform this research effort. The first part of the literature review therefore provides context rather than explicating applicable theory.

 

Three techniques from non-information systems disciplines for evaluating visual artifacts conveying meaning are evaluated. While work on the evaluation of human-computer interaction (HCI) approaches proves not to be directly applicable to this research, one of the HCI paradigms, the Human Information Processing System (HIPS) model, is found to be relevant. The HIPS model is reviewed, as is cognitive science work on attention and the comprehension of graphics.

 

Two other areas are identified as necessary for the development of the research task and tools: (1) types of diagrammatic models and (2) types of software defects. The literature is reviewed and new typologies are developed.